Analysis of Motivation in Virtual Reality Stroke Rehabilitation

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Resumé

This paper investigates the post-stroke adult population and their motivation to use virtual reality rehabilitation in the rehabilitation process. The study was conducted on 10 patients, part of a rehabilitation program at NeuroRehab, Sydvestjysk Sygehus, Grindsted, Denmark. The sample of patients was divided into a control group and an experimental group, where the experimental group practiced additionally 30 min of training using a virtual reality rehabilitation system. The system consists of: a head mounted display – Oculus Rift, a motion sensor controller – Leap Motion, a desktop computer and a custom built task simulator game. To study the patients’ motivation, a questionnaire based on the Intrinsic Motivation Inventory, play performance measurements, and video recordings were utilised. It is concluded that the patients who utilised the virtual rehabilitation system indicated slightly increased motivation compared to the control group.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
ForlagSpringer
Publikationsdato2018
Sider282-293
ISBN (Trykt)978-3-319-76907-3
ISBN (Elektronisk)978-3-319-76908-0
DOI
StatusUdgivet - 2018
Begivenhed6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017 - Heraklion, Grækenland
Varighed: 30 okt. 201731 okt. 2017
http://archive.artsit.org/2017/show/home

Konference

Konference6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017
LandGrækenland
ByHeraklion
Periode30/10/201731/10/2017
Internetadresse
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Vol/bind229
ISSN1867-8211

Fingerprint

Patient rehabilitation
Virtual reality
Video recording
Personal computers
Simulators
Display devices
Controllers
Sensors

Citer dette

Epure, P., & Holte, M. B. (2018). Analysis of Motivation in Virtual Reality Stroke Rehabilitation. I Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings (s. 282-293). Springer. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind. 229 https://doi.org/10.1007/978-3-319-76908-0_27
Epure, Paula ; Holte, Michael Boelstoft. / Analysis of Motivation in Virtual Reality Stroke Rehabilitation. Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer, 2018. s. 282-293 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 229).
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Epure, P & Holte, MB 2018, Analysis of Motivation in Virtual Reality Stroke Rehabilitation. i Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, bind 229, s. 282-293, Heraklion, Grækenland, 30/10/2017. https://doi.org/10.1007/978-3-319-76908-0_27

Analysis of Motivation in Virtual Reality Stroke Rehabilitation. / Epure, Paula; Holte, Michael Boelstoft.

Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer, 2018. s. 282-293.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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Epure P, Holte MB. Analysis of Motivation in Virtual Reality Stroke Rehabilitation. I Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer. 2018. s. 282-293. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 229). https://doi.org/10.1007/978-3-319-76908-0_27