(and Sound) of SiMPE: Showcasing Outcomes of a Mobile Audio Programming Seminar

Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskningpeer review

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Resumé

As contemporary smartphones become ubiquitous, their nature changes from mere function to a tool for selfexpression, creativity, or play. Mobile application
development embraces this change, as evidenced by the popularity and profits of sound and music applications and games in various application stores. As proposed in the ACM Curriculum report, these application domains are attractive in education, especially in computer science and interaction design. The main question is how to systematically integrate the rapidly evolving knowledge,
know-how, tools, and techniques of mobile (audio) programming and interaction design into university curricula. In this paper, we provide an account of our own
development and teaching experience. We highlight the outcomes, which are exploratory applications challenging the state-of-the-art in mobile application Development based on non-speech sound. The positive assessment of the
participants and the appreciation of data providers are among the results that encourage in future development. Yet, there is room for improvement in combining the technical development with the design practices and user
studies.
OriginalsprogEngelsk
Publikationsdato27 aug. 2013
Antal sider8
StatusUdgivet - 27 aug. 2013
Begivenhed8th Workshop on Speech and Sound in Mobile and Pervasive Environments: In conjunction with MobileHCI'13 - Munich, Tyskland
Varighed: 27 aug. 2013 → …

Workshop

Workshop8th Workshop on Speech and Sound in Mobile and Pervasive Environments
LandTyskland
ByMunich
Periode27/08/2013 → …

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Technical presentations
Acoustic waves
Curricula
Smartphones
Computer science
Profitability
Teaching
Education

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    Erkut, C., Jylhä, A., & Serafin, S. (2013). (and Sound) of SiMPE: Showcasing Outcomes of a Mobile Audio Programming Seminar. Afhandling præsenteret på 8th Workshop on Speech and Sound in Mobile and Pervasive Environments, Munich, Tyskland.
    Erkut, Cumhur ; Jylhä, Antti ; Serafin, Stefania. / (and Sound) of SiMPE : Showcasing Outcomes of a Mobile Audio Programming Seminar. Afhandling præsenteret på 8th Workshop on Speech and Sound in Mobile and Pervasive Environments, Munich, Tyskland.8 s.
    @conference{dde3e57d38b04fbab6ce9c2483ec3502,
    title = "(and Sound) of SiMPE: Showcasing Outcomes of a Mobile Audio Programming Seminar",
    abstract = "As contemporary smartphones become ubiquitous, their nature changes from mere function to a tool for self- expression, creativity, or play. Mobile application development embraces this change, as evidenced by the popularity and profits of sound and music applications and games in various application stores. As proposed in the ACM Curriculum report, these application domains are attractive in education, especially in computer science and interaction design. The main question is how to systematically integrate the rapidly evolving knowledge, know-how, tools, and techniques of mobile (audio) programming and interaction design into university curricula. In this paper, we provide an account of our own development and teaching experience. We highlight the outcomes, which are exploratory applications challenging the state-of-the-art in mobile application development based on non-speech sound. The positive assessment of the participants and the appreciation of data providers are among the results that encourage in future development. Yet, there is room for improvement in combining the technical development with the design practices and user studies.",
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    Erkut, C, Jylhä, A & Serafin, S 2013, '(and Sound) of SiMPE: Showcasing Outcomes of a Mobile Audio Programming Seminar' Paper fremlagt ved, Munich, Tyskland, 27/08/2013, .

    (and Sound) of SiMPE : Showcasing Outcomes of a Mobile Audio Programming Seminar. / Erkut, Cumhur; Jylhä, Antti; Serafin, Stefania.

    2013. Afhandling præsenteret på 8th Workshop on Speech and Sound in Mobile and Pervasive Environments, Munich, Tyskland.

    Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskningpeer review

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    N2 - As contemporary smartphones become ubiquitous, their nature changes from mere function to a tool for self- expression, creativity, or play. Mobile application development embraces this change, as evidenced by the popularity and profits of sound and music applications and games in various application stores. As proposed in the ACM Curriculum report, these application domains are attractive in education, especially in computer science and interaction design. The main question is how to systematically integrate the rapidly evolving knowledge, know-how, tools, and techniques of mobile (audio) programming and interaction design into university curricula. In this paper, we provide an account of our own development and teaching experience. We highlight the outcomes, which are exploratory applications challenging the state-of-the-art in mobile application development based on non-speech sound. The positive assessment of the participants and the appreciation of data providers are among the results that encourage in future development. Yet, there is room for improvement in combining the technical development with the design practices and user studies.

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    Erkut C, Jylhä A, Serafin S. (and Sound) of SiMPE: Showcasing Outcomes of a Mobile Audio Programming Seminar. 2013. Afhandling præsenteret på 8th Workshop on Speech and Sound in Mobile and Pervasive Environments, Munich, Tyskland.