Aporia – Exploring Continuation Desire in a Game focused on Environmental Storytelling

S.H. Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni

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1 Citation (Scopus)

Resumé

This paper is a reflective description of the development and the evaluation of the experimental game ‘Aporia’. The project demonstrates an exploration of interactive environmental storytelling and an evaluation of engagement as measured by continuation desire in a non-violent first-person computer game. The test method involves the interruption of the player during gameplay at specific points and assessing their desire to continue. The objective of the interactive experience in the game is to convey a pre-written story through environmental storytelling by the use of pictorial cues in an immersive, atmospheric and aesthetic environment. The findings suggest that Aporia appears as a non-linear emergent narrative experience with a high level of engagement facilitating a desire to continue playing the game.
OriginalsprogEngelsk
TitelInteractive Storytelling : 5th International Conference, ICIDS 2012
RedaktørerDavid Oyarzun, Federico Peinado, R. Michael Young, Ane Elizalde, Gonzalo Méndez
Vol/bind7648
ForlagSpringer
Publikationsdato2012
Sider42-47
ISBN (Trykt)978-3-642-34850-1
ISBN (Elektronisk)978-3-642-34851-8
DOI
StatusUdgivet - 2012
BegivenhedInternational Conference in Interactive Storytelling (ICIDS 2012) - San Sebastián, Spanien
Varighed: 12 nov. 201215 nov. 2012

Konference

KonferenceInternational Conference in Interactive Storytelling (ICIDS 2012)
LandSpanien
BySan Sebastián
Periode12/11/201215/11/2012
NavnLecture Notes in Computer Science
ISSN0302-9743

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Computer games

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Bevensee, S. H., Boisen, K. A. D., Olsen, M. P., Schoenau-Fog, H., & Bruni, L. E. (2012). Aporia – Exploring Continuation Desire in a Game focused on Environmental Storytelling. I D. Oyarzun, F. Peinado, R. M. Young, A. Elizalde, & G. Méndez (red.), Interactive Storytelling: 5th International Conference, ICIDS 2012 (Bind 7648, s. 42-47). Springer. Lecture Notes in Computer Science https://doi.org/10.1007/978-3-642-34851-8_4
Bevensee, S.H. ; Boisen, Kasper Alexander Dahlsgaard ; Olsen, Mikael Peter ; Schoenau-Fog, Henrik ; Bruni, Luis Emilio. / Aporia – Exploring Continuation Desire in a Game focused on Environmental Storytelling. Interactive Storytelling: 5th International Conference, ICIDS 2012. red. / David Oyarzun ; Federico Peinado ; R. Michael Young ; Ane Elizalde ; Gonzalo Méndez. Bind 7648 Springer, 2012. s. 42-47 (Lecture Notes in Computer Science).
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abstract = "This paper is a reflective description of the development and the evaluation of the experimental game ‘Aporia’. The project demonstrates an exploration of interactive environmental storytelling and an evaluation of engagement as measured by continuation desire in a non-violent first-person computer game. The test method involves the interruption of the player during gameplay at specific points and assessing their desire to continue. The objective of the interactive experience in the game is to convey a pre-written story through environmental storytelling by the use of pictorial cues in an immersive, atmospheric and aesthetic environment. The findings suggest that Aporia appears as a non-linear emergent narrative experience with a high level of engagement facilitating a desire to continue playing the game.",
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Bevensee, SH, Boisen, KAD, Olsen, MP, Schoenau-Fog, H & Bruni, LE 2012, Aporia – Exploring Continuation Desire in a Game focused on Environmental Storytelling. i D Oyarzun, F Peinado, RM Young, A Elizalde & G Méndez (red), Interactive Storytelling: 5th International Conference, ICIDS 2012. bind 7648, Springer, Lecture Notes in Computer Science, s. 42-47, San Sebastián, Spanien, 12/11/2012. https://doi.org/10.1007/978-3-642-34851-8_4

Aporia – Exploring Continuation Desire in a Game focused on Environmental Storytelling. / Bevensee, S.H.; Boisen, Kasper Alexander Dahlsgaard; Olsen, Mikael Peter; Schoenau-Fog, Henrik; Bruni, Luis Emilio.

Interactive Storytelling: 5th International Conference, ICIDS 2012. red. / David Oyarzun; Federico Peinado; R. Michael Young; Ane Elizalde; Gonzalo Méndez. Bind 7648 Springer, 2012. s. 42-47 (Lecture Notes in Computer Science).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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Bevensee SH, Boisen KAD, Olsen MP, Schoenau-Fog H, Bruni LE. Aporia – Exploring Continuation Desire in a Game focused on Environmental Storytelling. I Oyarzun D, Peinado F, Young RM, Elizalde A, Méndez G, red., Interactive Storytelling: 5th International Conference, ICIDS 2012. Bind 7648. Springer. 2012. s. 42-47. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-642-34851-8_4