Aporia – Exploring Continuation Desire in a Game focused on Environmental Storytelling

S.H. Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

3 Citationer (Scopus)

Abstract

This paper is a reflective description of the development and the evaluation of the experimental game ‘Aporia’. The project demonstrates an exploration of interactive environmental storytelling and an evaluation of engagement as measured by continuation desire in a non-violent first-person computer game. The test method involves the interruption of the player during gameplay at specific points and assessing their desire to continue. The objective of the interactive experience in the game is to convey a pre-written story through environmental storytelling by the use of pictorial cues in an immersive, atmospheric and aesthetic environment. The findings suggest that Aporia appears as a non-linear emergent narrative experience with a high level of engagement facilitating a desire to continue playing the game.
OriginalsprogEngelsk
TitelInteractive Storytelling : 5th International Conference, ICIDS 2012
RedaktørerDavid Oyarzun, Federico Peinado, R. Michael Young, Ane Elizalde, Gonzalo Méndez
Vol/bind7648
ForlagSpringer
Publikationsdato2012
Sider42-47
ISBN (Trykt)978-3-642-34850-1
ISBN (Elektronisk)978-3-642-34851-8
DOI
StatusUdgivet - 2012
BegivenhedInternational Conference in Interactive Storytelling (ICIDS 2012) - San Sebastián, Spanien
Varighed: 12 nov. 201215 nov. 2012

Konference

KonferenceInternational Conference in Interactive Storytelling (ICIDS 2012)
Land/OmrådeSpanien
BySan Sebastián
Periode12/11/201215/11/2012
NavnLecture Notes in Computer Science
ISSN0302-9743

Fingeraftryk

Dyk ned i forskningsemnerne om 'Aporia – Exploring Continuation Desire in a Game focused on Environmental Storytelling'. Sammen danner de et unikt fingeraftryk.

Citationsformater