Are artificial team-mates scapegoats in computer games

Tim R. Merritt, Kian Boon Tan, Christopher Ong, Aswin Thomas, Teong Leong Chuah, Kevin McGee

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

24 Citationer (Scopus)

Abstract

In cooperative games that involve team-mates that are controlled by either a computer or another human player, is there a difference in how humans assign credit or blame? There has been some related work on computers as team-mates and credit/blame assignment, but there does not seem to have been work to show whether the belief that a team-mate is human or not affects this. A qualitative study was conducted, in which 16 participants played variations of a team-based game with one of four kinds of team-mates: human (real or perceived) or AI (real or perceived). The two main findings of this research are that the perception of whether a team-mate is human or computer results in different credit/blame assignment and results in inaccurate skill assessment.

OriginalsprogEngelsk
TitelProceedings of the ACM 2011 Conference on Computer Supported Cooperative Work, CSCW 2011
Antal sider4
Publikationsdato29 apr. 2011
Sider685-688
ISBN (Trykt)9781450305563
DOI
StatusUdgivet - 29 apr. 2011
Udgivet eksterntJa
BegivenhedACM 2011 Conference on Computer Supported Cooperative Work, CSCW 2011 - Hangzhou, Kina
Varighed: 19 mar. 201123 mar. 2011

Konference

KonferenceACM 2011 Conference on Computer Supported Cooperative Work, CSCW 2011
Land/OmrådeKina
ByHangzhou
Periode19/03/201123/03/2011
SponsorSIGCHI

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