Abstrakt

In work such as presented herein one can ask what the art is; who is the artist…. when is it art – why it’s art (Brooks 2019)? Truly international research is presented in that delegates working across national divides and diverse forms are represented. This section closes the ArtsIT contribution and leads into the Design, Learning, and Innovation sections of this book.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings
RedaktørerAnthony Brooks, Eva Irene Brooks
Antal sider5
ForlagSpringer
Publikationsdato5 aug. 2020
Sider491-495
ISBN (Trykt)978-3-030-53293-2
ISBN (Elektronisk)978-3-030-53294-9
DOI
StatusUdgivet - 5 aug. 2020
Begivenhed8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 - Aalborg, Danmark
Varighed: 6 nov. 20198 nov. 2019

Konference

Konference8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019
LandDanmark
ByAalborg
Periode06/11/201908/11/2019
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Vol/bind328
ISSN1867-8211

Citationsformater