Aspects of What Makes or Breaks a Museum AR Experience

Claus B. Madsen, Jacob Boesen Madsen, Ann Morrison

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

9 Citationer (Scopus)
745 Downloads (Pure)

Abstract

The paper critically evaluates central aspects of an iPad AR application developed for a museum context. The application is designed for children aged 8 to 12 and mixes AR and mini-game elements to convey dramatized historical events. The game has been deployed for roughly 3 months and the findings in the paper are supported by extensive in-application activity logging. Actual usage of the application at the museum proved far less extensive than envisaged. Hypotheses for this finding are presented and discussed, with support from the logging data.
OriginalsprogEngelsk
TitelIEEE International Symposium on Mixed and Augmented Reality (ISMAR-AMH), 2012 : Arts, Media and Humanities Proceedings
Antal sider2
ForlagIEEE
Publikationsdatonov. 2012
Sider91-92
ISBN (Trykt)978-1-4673-4663-4
ISBN (Elektronisk)978-1-4673-4664-1
DOI
StatusUdgivet - nov. 2012
BegivenhedInternational Symposium on Mixed and Augmented Reality 2012 - Georgia Tech Hotel and Conference Center, Atlanta, GA, USA
Varighed: 5 nov. 20128 nov. 2012

Konference

KonferenceInternational Symposium on Mixed and Augmented Reality 2012
LokationGeorgia Tech Hotel and Conference Center
Land/OmrådeUSA
ByAtlanta, GA
Periode05/11/201208/11/2012

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