Aspects of What Makes or Breaks a Museum AR Experience

Claus B. Madsen, Jacob Boesen Madsen, Ann Morrison

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

9 Citationer (Scopus)
730 Downloads (Pure)


The paper critically evaluates central aspects of an iPad AR application developed for a museum context. The application is designed for children aged 8 to 12 and mixes AR and mini-game elements to convey dramatized historical events. The game has been deployed for roughly 3 months and the findings in the paper are supported by extensive in-application activity logging. Actual usage of the application at the museum proved far less extensive than envisaged. Hypotheses for this finding are presented and discussed, with support from the logging data.
TitelIEEE International Symposium on Mixed and Augmented Reality (ISMAR-AMH), 2012 : Arts, Media and Humanities Proceedings
Antal sider2
Publikationsdatonov. 2012
ISBN (Trykt)978-1-4673-4663-4
ISBN (Elektronisk)978-1-4673-4664-1
StatusUdgivet - nov. 2012
BegivenhedInternational Symposium on Mixed and Augmented Reality 2012 - Georgia Tech Hotel and Conference Center, Atlanta, GA, USA
Varighed: 5 nov. 20128 nov. 2012


KonferenceInternational Symposium on Mixed and Augmented Reality 2012
LokationGeorgia Tech Hotel and Conference Center
ByAtlanta, GA


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