Aurally Aided Visual Search Performance Comparing Virtual Audio Systems

Camilla Horne Larsen, David Skødt Lauritsen, Jacob Junker Larsen, Marc Pilgaard, Jacob Boesen Madsen, Rasmus Stenholt

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2 Citationer (Scopus)
147 Downloads (Pure)

Abstract

Due to increased computational power, reproducing binaural
hearing in real-time applications, through usage of head-related transfer
functions (HRTFs), is now possible. This paper addresses the differences
in aurally-aided visual search performance between a HRTF enhanced
audio system (3D) and an amplitude panning audio system (panning) in
a virtual environment. We present a performance study involving 33 participants locating aurally-aided visual targets placed at fixed positions,
under different audio conditions. A varying amount of visual distractors
were present, represented as black circles with white dots. The results
indicate that 3D audio yields faster search latencies than panning audio,
especially with larger amounts of distractors. The applications of this
research could fit virtual environments such as video games or virtual
simulations.
OriginalsprogEngelsk
TitelSpatial Cognition IX : SFB/TR 8 Report No. 036-09/2014
RedaktørerC. Freksa, B. Nebel, M. Hegarty, Th. Barkowsky
Vol/bind8684
UdgivelsesstedBremen, Germany
ForlagSFB/TR 8
Publikationsdato2014
Sider70-73
ISBN (Elektronisk)978-3-319-11215-2
StatusUdgivet - 2014
BegivenhedSpatial Cognition 2014 - University of Bremen, Bremen, Tyskland
Varighed: 15 sep. 201419 sep. 2014

Konference

KonferenceSpatial Cognition 2014
LokationUniversity of Bremen
Land/OmrådeTyskland
ByBremen
Periode15/09/201419/09/2014

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