@inproceedings{52859daa4e634282bbe7b898bbbde631,
title = "Automatic Camera Control: A Dynamic Multi-Objective Perspective",
abstract = "Automatically generating computer animations is a challenging and complex problem with applications in games and film production. In this paper, we investigate howto translate a shot list for a virtual scene into a series of virtual camera configurations — i.e automatically controlling the virtual camera. We approach this problem by modelling it as a dynamic multi-objective optimisation problem and show how this metaphor allows a much richer expressiveness than a classical single objective approach. Finally, we showcase the application of a multi-objective evolutionary algorithm to generate a shot for a sample game replay and we analyse the results.",
author = "Paolo Burelli and Mike Preuss",
year = "2014",
doi = "10.1007/978-3-662-45523-4_30",
language = "English",
isbn = "978-3-662-45522-7",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "361--373",
editor = "{I. Esparcia-Alc{\'a}zar}, Anna and {M. Mora}, Antonio",
booktitle = "Applications of Evolutionary Computation",
address = "Germany",
note = "European Conference on the Applications of Evolutionary Computation ; Conference date: 23-04-2014 Through 25-04-2014",
}