Automatic Camera Control: A Dynamic Multi-Objective Perspective

Paolo Burelli, Mike Preuss

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

1 Citationer (Scopus)
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Abstract

Automatically generating computer animations is a challenging and complex problem with applications in games and film production. In this paper, we investigate howto translate a shot list for a virtual scene into a series of virtual camera configurations — i.e automatically controlling the virtual camera. We approach this problem by modelling it as a dynamic multi-objective optimisation problem and show how this metaphor allows a much richer expressiveness than a classical single objective approach. Finally, we showcase the application of a multi-objective evolutionary algorithm to generate a shot for a sample game replay and we analyse the results.
OriginalsprogEngelsk
TitelApplications of Evolutionary Computation : 17th European Conference, EvoApplications 2014, Granada, Spain, April 23-25, 2014, Revised Selected Papers
RedaktørerAnna I. Esparcia-Alcázar, Antonio M. Mora
Antal sider12
ForlagSpringer
Publikationsdato2014
Sider361-373
ISBN (Trykt)978-3-662-45522-7
ISBN (Elektronisk)978-3-662-45523-4
DOI
StatusUdgivet - 2014
BegivenhedEuropean Conference on the Applications of Evolutionary Computation - Granada, Spanien
Varighed: 23 apr. 201425 apr. 2014

Konference

KonferenceEuropean Conference on the Applications of Evolutionary Computation
Land/OmrådeSpanien
ByGranada
Periode23/04/201425/04/2014
NavnLecture Notes in Computer Science
ISSN0302-9743

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