Blink Don't Wink: Exploring Blinks as Input for VR Games

Mikkel Rosholm Rebsdorf, Theo Khumsan, Jonas Valvik, Niels Christian Nilsson, Ali Adjorlu

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

3 Citationer (Scopus)

Abstract

Eye tracking enables several novel ways of interacting with virtual reality (VR) games, yet research on blink interaction techniques (BITs) in VR remains scarce. This short paper introduces a preliminary design space for BITs in VR and describes an exploratory user study comparing five games designed around five BITs. Results from questionnaires indicate that the BITs were satisfactory, and qualitative feedback highlight factors influencing players’ preferences and the importance of considering fatigue from high blink rates and potential accessibility limitations of single-eyed interactions.
OriginalsprogEngelsk
TitelSUI '23: Proceedings of the 2023 ACM Symposium on Spatial User Interaction
ForlagAssociation for Computing Machinery (ACM)
Publikationsdato13 okt. 2023
Sider1-8
Artikelnummer3
ISBN (Elektronisk)979-8-4007-0281-5
DOI
StatusUdgivet - 13 okt. 2023
BegivenhedACM Symposium on Spatial User Interaction 2023 - Sydney, Australien
Varighed: 13 okt. 202315 okt. 2023
https://sui.acm.org/2023/

Konference

KonferenceACM Symposium on Spatial User Interaction 2023
Land/OmrådeAustralien
BySydney
Periode13/10/202315/10/2023
Internetadresse

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