Keyphrases
Virtual Reality
100%
Bike
100%
User Study
100%
Exergames
100%
Social Collaboration
100%
Social Interaction
33%
Elderly People
33%
Mixed-methods Study
33%
Intrinsic Motivation
33%
Human Behavior
33%
Usability Score
33%
High Risk
33%
Social Aspects
33%
Health Outcomes
33%
Co-player
33%
Technological Fields
33%
Physical Constraints
33%
Mean Speed
33%
Aggressive Behavior
33%
End-user Feedback
33%
Valence
33%
Stress Behavior
33%
Nausea
33%
Exercise Duration
33%
Disorientation
33%
Loneliness
33%
Additional Task
33%
Social Relatedness
33%
Social Virtual Reality
33%
Oculomotor
33%
Avatar Embodiment
33%
Psychology
Exergames
100%
Relatedness
100%
Mixed Methods
50%
Intrinsic Motivation
50%
Loneliness
50%
Aggression
50%
Interpersonal Interaction
50%
Social Interaction
50%
Disorientation
50%
Computer Science
Virtual Reality
100%
Usability Score
25%
social aspect
25%
Intrinsic Motivation
25%
Physical Constraint
25%
Disorientation
25%