Can interactive procedural audio affect the motorical behaviour of players in computer games with motion controllers?

Niels Bøttcher*

*Kontaktforfatter

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

4 Citationer (Scopus)

Abstract

This paper presents the design and implementation of a procedural sword sound model controlled with the Nintendo Wii remote. A prototype of a first person sword game was developed in order to test if the use of procedural audio in comparison to pre-recorded audio could potentially change the motorical behavior of the players. A test indicated that some of the test persons were influenced by the procedural audio, but no common measures could be found in the test.

OriginalsprogEngelsk
Titel49th International Conference Audio for Games
Antal sider6
ForlagAudio Engineering Society
Publikationsdato1 jan. 2013
Sider12-17
ISBN (Trykt)978-162993326-9
StatusUdgivet - 1 jan. 2013
Begivenhed49th AES International Conference on Audio for Games - London, Storbritannien
Varighed: 6 feb. 20138 feb. 2013

Konference

Konference49th AES International Conference on Audio for Games
Land/OmrådeStorbritannien
ByLondon
Periode06/02/201308/02/2013

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