Can You Cut It? An Exploration of Editing in Cinematic Virtual Reality

Tina Kjær, Christoffer Bredo Lillelund, Mie Moth-Poulsen, Niels Chr. Nilsson, Rolf Nordahl, Stefania Serafin

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

24 Citationer (Scopus)

Abstract

The advent of affordable virtual reality (VR) displays and 360◦ video cameras has sparked an interest in bringing cinematic experiences from the screen and into VR. However, it remains uncertain whether traditional approaches to filmmaking can be directly applied to cinematic VR. Historically editing has provided filmmakers with a powerful tool for shaping stories and guiding the attention of audiences. However, will an immersed viewer, experiencing the story from inside the fictional world, find cuts disorienting? This paper details two studies exploring how cut frequency influences viewers’ sense of disorientation and their ability to follow the story, during exposure to fictional 360◦ films experienced using a head-mounted display. The results revealed no effects of increased cut frequency which leads us to conclude that editing need not pose a problem in relation to cinematic VR, as long as the participants’ attention is appropriately guided at the point of the cut.
OriginalsprogEngelsk
Titel23rd ACM Symposium on Virtual Reality Software and Technology (VRST)
ForlagAssociation for Computing Machinery
Publikationsdato2017
Artikelnummer4
ISBN (Trykt)978-1-4503-5548-3
DOI
StatusUdgivet - 2017
Begivenhed23rd ACM Symposium on Virtual Reality Software & Technology - Gothenburg, Sverige
Varighed: 8 nov. 201710 nov. 2017
Konferencens nummer: 23
https://vrst.acm.org/vrst2017/
https://vrst.acm.org/vrst2017/index.html

Konference

Konference23rd ACM Symposium on Virtual Reality Software & Technology
Nummer23
Land/OmrådeSverige
ByGothenburg
Periode08/11/201710/11/2017
Internetadresse

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