Resumé

The conventional patient education model for heart failure patients assumes that increasing knowledge leads to self-management behaviour changes, but patients need motivation for changing their behaviour. Telerehabilitation technologies can provide a digital toolbox for enaging in self-management, and adding gamification on top may increase motivation to improve the telerehabilitation experience. This paper analyses how adaptive gamification can promote long-term motivation in a telerehabilitation program and discusses design oppertunities and challenges wthin an adaptive approach within patient education of heart failure patients.
OriginalsprogEngelsk
TitelArtsIT 2019 – 8th EAI International Conference: ArtsIT, Interactivity & Game Creation
Publikationsdato2020
StatusUdgivet - 2020
Begivenhed8th EAI International Conference: ArtsIT, Interactivity & Game Creation - Aalborg University, Aalborg, Danmark
Varighed: 6 nov. 20198 nov. 2019
Konferencens nummer: 8
http://artsit.org

Konference

Konference8th EAI International Conference: ArtsIT, Interactivity & Game Creation
Nummer8
LokationAalborg University
LandDanmark
ByAalborg
Periode06/11/201908/11/2019
Internetadresse

Fingerprint

Education

Citer dette

Christensen, B. C., Knoche, H., & Dinesen, B. (2020). Challenges for designing adaptive gamification in telerehabilitation systems for heart failure patients. I ArtsIT 2019 – 8th EAI International Conference: ArtsIT, Interactivity & Game Creation
@inproceedings{9a4aeeb0e16b4a5f8a406431e4ea8231,
title = "Challenges for designing adaptive gamification in telerehabilitation systems for heart failure patients",
abstract = "The conventional patient education model for heart failure patients assumes that increasing knowledge leads to self-management behaviour changes, but patients need motivation for changing their behaviour. Telerehabilitation technologies can provide a digital toolbox for enaging in self-management, and adding gamification on top may increase motivation to improve the telerehabilitation experience. This paper analyses how adaptive gamification can promote long-term motivation in a telerehabilitation program and discusses design oppertunities and challenges wthin an adaptive approach within patient education of heart failure patients.",
keywords = "Telerehabilitation, patient education, long-term motivation, heart failure patients, adaptive gamification",
author = "Christensen, {Bianca Clavio} and Hendrik Knoche and Birthe Dinesen",
year = "2020",
language = "English",
booktitle = "ArtsIT 2019 – 8th EAI International Conference: ArtsIT, Interactivity & Game Creation",

}

Christensen, BC, Knoche, H & Dinesen, B 2020, Challenges for designing adaptive gamification in telerehabilitation systems for heart failure patients. i ArtsIT 2019 – 8th EAI International Conference: ArtsIT, Interactivity & Game Creation. 8th EAI International Conference: ArtsIT, Interactivity & Game Creation, Aalborg, Danmark, 06/11/2019.

Challenges for designing adaptive gamification in telerehabilitation systems for heart failure patients. / Christensen, Bianca Clavio; Knoche, Hendrik; Dinesen, Birthe.

ArtsIT 2019 – 8th EAI International Conference: ArtsIT, Interactivity & Game Creation. 2020.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

TY - GEN

T1 - Challenges for designing adaptive gamification in telerehabilitation systems for heart failure patients

AU - Christensen, Bianca Clavio

AU - Knoche, Hendrik

AU - Dinesen, Birthe

PY - 2020

Y1 - 2020

N2 - The conventional patient education model for heart failure patients assumes that increasing knowledge leads to self-management behaviour changes, but patients need motivation for changing their behaviour. Telerehabilitation technologies can provide a digital toolbox for enaging in self-management, and adding gamification on top may increase motivation to improve the telerehabilitation experience. This paper analyses how adaptive gamification can promote long-term motivation in a telerehabilitation program and discusses design oppertunities and challenges wthin an adaptive approach within patient education of heart failure patients.

AB - The conventional patient education model for heart failure patients assumes that increasing knowledge leads to self-management behaviour changes, but patients need motivation for changing their behaviour. Telerehabilitation technologies can provide a digital toolbox for enaging in self-management, and adding gamification on top may increase motivation to improve the telerehabilitation experience. This paper analyses how adaptive gamification can promote long-term motivation in a telerehabilitation program and discusses design oppertunities and challenges wthin an adaptive approach within patient education of heart failure patients.

KW - Telerehabilitation

KW - patient education

KW - long-term motivation

KW - heart failure patients

KW - adaptive gamification

M3 - Article in proceeding

BT - ArtsIT 2019 – 8th EAI International Conference: ArtsIT, Interactivity & Game Creation

ER -

Christensen BC, Knoche H, Dinesen B. Challenges for designing adaptive gamification in telerehabilitation systems for heart failure patients. I ArtsIT 2019 – 8th EAI International Conference: ArtsIT, Interactivity & Game Creation. 2020