Abstract
The four categories labelled game-design, didactic design, organisational
design and business design each constitute a set of challenges, each requiring
a particular set of competencies. The key conclusion of the paper is that
even though the learning game design constitutes the core of establishing game
based business (GBB), the subsequent stages of development call for other
kinds of competencies in order to become a viable GBB.
design and business design each constitute a set of challenges, each requiring
a particular set of competencies. The key conclusion of the paper is that
even though the learning game design constitutes the core of establishing game
based business (GBB), the subsequent stages of development call for other
kinds of competencies in order to become a viable GBB.
Originalsprog | Dansk |
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Titel | Frontiers in Gaming Simulation : 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers |
Redaktører | Sebastian A. Meijer, Riitta Smeds |
Antal sider | 6 |
Forlag | Springer |
Publikationsdato | 2014 |
Sider | 247-252 |
ISBN (Trykt) | 978-3-319-04953-3 |
ISBN (Elektronisk) | 978-3-319-04954-0 |
DOI | |
Status | Udgivet - 2014 |
Begivenhed | 44th International Simulation and GamingAssociation Conference, ISAGA 2013 and 17th IFIP WG 5.7Workshop on Experimental Interactive Learning in Industrial Management - Stockholm, Sverige Varighed: 24 jun. 2013 → 28 jun. 2013 |
Konference
Konference | 44th International Simulation and GamingAssociation Conference, ISAGA 2013 and 17th IFIP WG 5.7Workshop on Experimental Interactive Learning in Industrial Management |
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Land/Område | Sverige |
By | Stockholm |
Periode | 24/06/2013 → 28/06/2013 |
Navn | Lecture Notes in Computer Science |
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Vol/bind | 8264 |
ISSN | 0302-9743 |