Change Of Learning Environment Using Game Production: ­Theory, Methods And Practice

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Abstract

Game Based Learning has proven to have many possibilities for supporting better learning outcomes, when using educational or commercial games in the classroom. However, there is also a great potential in using game development as a motivator in other kinds of learning scenarios. This study will focus on cases in which development of games did change the learning environments into production units where students or employees were producing games as part of the learning process. The cases indicate that the motivation as well as the learning curve became very high. The pedagogical theories and methods are based on Problem Based Learning (PBL), but are developed further by combining PBL with a production-oriented/design based approach. We illustrate the potential of using game production as a learning environment with investigation of three game productions. We can conclude that using game production is a powerful pedagogic tool for establishing learning, motivation and engagement.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
Antal sider11
ForlagSpringer
Publikationsdato2018
Sider424-434
ISBN (Trykt)978-3-319-76907-3
ISBN (Elektronisk)978-3-319-76908-0
DOI
StatusUdgivet - 2018
Begivenhed6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017 - Heraklion, Grækenland
Varighed: 30 okt. 201731 okt. 2017
http://archive.artsit.org/2017/show/home

Konference

Konference6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017
Land/OmrådeGrækenland
ByHeraklion
Periode30/10/201731/10/2017
Internetadresse
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Vol/bind229
ISSN1867-8211

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