Characterizing asymmetric collaborative interactions in virtual and augmented realities

Jeronimo Gustavo Grandi, Henrique Galvan Debarba, Anderson Maciel

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98 Citationer (Scopus)

Abstract

We present an assessment of asymmetric interactions in Collaborative Virtual Environments (CVEs). In our asymmetric setup, two co-located users interact with virtual 3D objects, one in immersive Virtual Reality (VR) and the other in mobile Augmented Reality (AR). We conducted a study with 36 participants to evaluate performance and collaboration aspects of pair work, and compare it with two symmetric scenarios, either with both users in immersive VR or mobile AR. To perform this experiment, we adopt a collaborative AR manipulation technique from literature and develop and evaluate a VR manipulation technique of our own. Our results indicate that pairs in asymmetric VR-AR achieved significantly better performance than the AR symmetric condition, and similar performance to VR symmetric. Regardless of the condition, pairs had similar work participation indicating a high cooperation level even when there is a visualization and interaction asymmetry between the participants.

OriginalsprogEngelsk
Titel26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
Antal sider9
ForlagIEEE Signal Processing Society
Publikationsdatomar. 2019
Sider127-135
Artikelnummer8798080
ISBN (Elektronisk)9781728113777
DOI
StatusUdgivet - mar. 2019
Udgivet eksterntJa
Begivenhed26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan
Varighed: 23 mar. 201927 mar. 2019

Konference

Konference26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
Land/OmrådeJapan
ByOsaka
Periode23/03/201927/03/2019

Bibliografisk note

Publisher Copyright:
© 2019 IEEE.

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