TY - GEN
T1 - Characterizing asymmetric collaborative interactions in virtual and augmented realities
AU - Grandi, Jeronimo Gustavo
AU - Debarba, Henrique Galvan
AU - Maciel, Anderson
N1 - Funding Information:
We wish to thank the anonymous reviewers for their comments and all the users that volunteered for the experiment. Thanks are also due to Aimée Calepso for her participation in the video recordings. This study was financed in part by the Coordenac¸ão de Aperfeic¸oamento de Pessoal de Nível Superior - Brasil (CAPES) - FinanceCode 001 and in part by CNPq-Brazil. We also acknowledge FAPERGS (project 17/2551-0001192-9) and CNPq-Brazil (project 311353/2017-7) for their financial support.
Publisher Copyright:
© 2019 IEEE.
PY - 2019/3
Y1 - 2019/3
N2 - We present an assessment of asymmetric interactions in Collaborative Virtual Environments (CVEs). In our asymmetric setup, two co-located users interact with virtual 3D objects, one in immersive Virtual Reality (VR) and the other in mobile Augmented Reality (AR). We conducted a study with 36 participants to evaluate performance and collaboration aspects of pair work, and compare it with two symmetric scenarios, either with both users in immersive VR or mobile AR. To perform this experiment, we adopt a collaborative AR manipulation technique from literature and develop and evaluate a VR manipulation technique of our own. Our results indicate that pairs in asymmetric VR-AR achieved significantly better performance than the AR symmetric condition, and similar performance to VR symmetric. Regardless of the condition, pairs had similar work participation indicating a high cooperation level even when there is a visualization and interaction asymmetry between the participants.
AB - We present an assessment of asymmetric interactions in Collaborative Virtual Environments (CVEs). In our asymmetric setup, two co-located users interact with virtual 3D objects, one in immersive Virtual Reality (VR) and the other in mobile Augmented Reality (AR). We conducted a study with 36 participants to evaluate performance and collaboration aspects of pair work, and compare it with two symmetric scenarios, either with both users in immersive VR or mobile AR. To perform this experiment, we adopt a collaborative AR manipulation technique from literature and develop and evaluate a VR manipulation technique of our own. Our results indicate that pairs in asymmetric VR-AR achieved significantly better performance than the AR symmetric condition, and similar performance to VR symmetric. Regardless of the condition, pairs had similar work participation indicating a high cooperation level even when there is a visualization and interaction asymmetry between the participants.
KW - Centered computing
KW - Collaborative and social computing
KW - Human
KW - Human computer interaction (HCI)
KW - Interaction paradigms
KW - Interaction techniques
KW - Mixed/augmented reality human
UR - http://www.scopus.com/inward/record.url?scp=85071845230&partnerID=8YFLogxK
U2 - 10.1109/VR.2019.8798080
DO - 10.1109/VR.2019.8798080
M3 - Article in proceeding
AN - SCOPUS:85071845230
SP - 127
EP - 135
BT - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PB - IEEE Signal Processing Society
T2 - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
Y2 - 23 March 2019 through 27 March 2019
ER -