Characterizing embodied interaction in First and Third Person Perspective viewpoints

Henrique G. Debarba, Eray Molla, Bruno Herbelin, Ronan Boulic

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

60 Citationer (Scopus)

Abstract

Third Person Perspective (3PP) viewpoints have the potential to expand how one perceives and acts in a virtual environment. They offer increased awareness of the posture and of the surrounding of the virtual body as compared to First Person Perspective (1PP). But from another standpoint, 3PP can be considered as less effective for inducing a strong sense of embodiment into a virtual body. Following an experimental paradigm based on full body motion capture and immersive interaction, this study investigates the effect of perspective and of visuomotor synchrony on the sense of embodiment. It provides evidence supporting a high sense of embodiment in both 1PP and 3PP during engaging motor tasks, as well as guidelines for choosing the optimal perspective depending on location of targets.

OriginalsprogEngelsk
Titel2015 IEEE Symposium on 3D User Interfaces, 3DUI 2015 - Proceedings
RedaktørerRob Lindeman, Frank Steinicke, Bruce Thomas
Antal sider6
ForlagIEEE Signal Processing Society
Publikationsdato23 jun. 2015
Sider67-72
Artikelnummer7131728
ISBN (Elektronisk)9781467368865
DOI
StatusUdgivet - 23 jun. 2015
Begivenhed2015 10th IEEE Symposium on 3D User Interfaces, 3DUI 2015 - Arles, Frankrig
Varighed: 23 mar. 201524 mar. 2015

Konference

Konference2015 10th IEEE Symposium on 3D User Interfaces, 3DUI 2015
Land/OmrådeFrankrig
ByArles
Periode23/03/201524/03/2015
SponsorIEEE Computer Society Visualization and Graphics Technical Committee
Navn2015 IEEE Symposium on 3D User Interfaces, 3DUI 2015 - Proceedings

Bibliografisk note

Publisher Copyright:
© 2015 IEEE.

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