Abstract
Third Person Perspective (3PP) viewpoints have the potential to expand how one perceives and acts in a virtual environment. They offer increased awareness of the posture and of the surrounding of the virtual body as compared to First Person Perspective (1PP). But from another standpoint, 3PP can be considered as less effective for inducing a strong sense of embodiment into a virtual body. Following an experimental paradigm based on full body motion capture and immersive interaction, this study investigates the effect of perspective and of visuomotor synchrony on the sense of embodiment. It provides evidence supporting a high sense of embodiment in both 1PP and 3PP during engaging motor tasks, as well as guidelines for choosing the optimal perspective depending on location of targets.
Originalsprog | Engelsk |
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Titel | 2015 IEEE Symposium on 3D User Interfaces, 3DUI 2015 - Proceedings |
Redaktører | Rob Lindeman, Frank Steinicke, Bruce Thomas |
Antal sider | 6 |
Forlag | IEEE Signal Processing Society |
Publikationsdato | 23 jun. 2015 |
Sider | 67-72 |
Artikelnummer | 7131728 |
ISBN (Elektronisk) | 9781467368865 |
DOI | |
Status | Udgivet - 23 jun. 2015 |
Begivenhed | 2015 10th IEEE Symposium on 3D User Interfaces, 3DUI 2015 - Arles, Frankrig Varighed: 23 mar. 2015 → 24 mar. 2015 |
Konference
Konference | 2015 10th IEEE Symposium on 3D User Interfaces, 3DUI 2015 |
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Land/Område | Frankrig |
By | Arles |
Periode | 23/03/2015 → 24/03/2015 |
Sponsor | IEEE Computer Society Visualization and Graphics Technical Committee |
Navn | 2015 IEEE Symposium on 3D User Interfaces, 3DUI 2015 - Proceedings |
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Bibliografisk note
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