Choosing human team-mates: Perceived identity as a moderator of player preference and enjoyment

Tim Merritt*, Kevin McGee, Teong Leong Chuah, Christopher Ong

*Kontaktforfatter

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

12 Citationer (Scopus)

Abstract

Although there has been research suggesting that people will treat computers socially and even consider computers as team-mates, there does not seem to have been any research looking specifically at how the perception of team-mate identity affects game enjoyment and team-mate preference in real-time cooperative games. In order to study this question, a quantitative study was conducted in which 40 participants played a real-time, goal-oriented, cooperative game. During the study, all participants played the game twice: once with an AI team-mate and once with a \presumed" human team-mate (i.e., an AI team-mate that they believed was a human team-mate). Thus, the team-mate performance and behaviors were essentially the same for both conditions. Participants in the study showed a much higher preference for the \presumed" human team-mate, indicating significantly higher levels of enjoyment and cooperation during the game sessions with that team-mate. The results suggests that perceived identity is a strong moderator of game enjoyment.

OriginalsprogEngelsk
TitelProceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011
Antal sider8
Publikationsdato1 dec. 2011
Sider196-203
ISBN (Trykt)9781450308045
DOI
StatusUdgivet - 1 dec. 2011
Udgivet eksterntJa
Begivenhed6th International Conference on the Foundations of Digital Games, FDG 2011 - Bordeaux, Frankrig
Varighed: 29 jun. 20111 jul. 2011

Konference

Konference6th International Conference on the Foundations of Digital Games, FDG 2011
Land/OmrådeFrankrig
ByBordeaux
Periode29/06/201101/07/2011
SponsorACM Spec. Interest Group Comput. Graph., Interact. Tech. (SIGGRAPH), ACM Special Interest Group on Artificial Intelligence (SIGART), Soc. Adv. Sci. Digit. Games (SASDG), ACM Spec. Interest Group Hypertext, Hypermedia, Web (SIGWEB), ACM (SIGCSE)

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