Co-Creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists

Emil Rosenlund Høeg, Begum Becermen, Jon Ram Bruun-Pedersen, Stefania Serafin

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

5 Citationer (Scopus)
26 Downloads (Pure)

Abstract

This paper describes the structure and outcome of a workshop organized to co-create conceptual gamified motor rehabilitation experiences based on virtual reality and exercise bikes for older adults. Five physiotherapists from two different healthcare facilities, participated in the workshop and contributed to valuable insights and ideas to potential exergaming concepts that could be integrated at the facilities to promote more motivation and adherence in the rehabilitation process.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings
RedaktørerAnthony Brooks, Eva Irene Brooks
Antal sider11
Vol/bind328
UdgivelsesstedCham
ForlagSpringer
Publikationsdato28 jul. 2020
Sider379-389
ISBN (Trykt)978-3-030-53293-2
ISBN (Elektronisk)978-3-030-53294-9
DOI
StatusUdgivet - 28 jul. 2020
Begivenhed8th EAI International Conference: ArtsIT, Interactivity & Game Creation - Aalborg University, Aalborg, Danmark
Varighed: 6 nov. 20198 nov. 2019
Konferencens nummer: 8
http://artsit.org

Konference

Konference8th EAI International Conference: ArtsIT, Interactivity & Game Creation
Nummer8
LokationAalborg University
Land/OmrådeDanmark
ByAalborg
Periode06/11/201908/11/2019
Internetadresse
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
ISSN1867-8211

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