Co-designing For A Circular Economy

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Abstrakt

In recent years major companies such as Philips, H&M and Google have adopted a circular economy agenda to promote sustainability. Design con- sultancies such as IDEO has developed and promoted a circular design guide to help companies in this endeavour. However, designing for a circular economy often require design and reconfiguration of entire value chains – making the transition towards a circular economy rather difficult. In this paper we analyse a development project from the Danish island of Bornholm to investigate how to align diverse actors across the value chain in a process of co-creating systems for a circular economy. We combine design, value chain considerations and cir- cular economy mindsets to shed light on how negotiations of concerns among actors in the value chain can be staged and facilitated as an infrastructuring pro- cess with the aim of designing networks rather than objects.
OriginalsprogEngelsk
TitelInnovation, the Name of the Game in Stockholm
RedaktørerI Bitran, S Conn, Huizingh K.R.E., O Kokshagina, M Torkkeli, M Tynnhammar
Antal sider11
ForlagLappeenranta University of Technology, LUT Scientific and Expertise Publications
Publikationsdato17 jun. 2018
Sider1-11
ISBN (Elektronisk)978-952-335-219-3
StatusUdgivet - 17 jun. 2018
BegivenhedXXIX ISPIM Innovation Conference 2018: Innovation, the name of the game - Stockholm, Sverige
Varighed: 17 jun. 201820 jul. 2018
Konferencens nummer: XXIX
https://www.ispim-innovation.com/

Konference

KonferenceXXIX ISPIM Innovation Conference 2018
NummerXXIX
LandSverige
ByStockholm
Periode17/06/201820/07/2018
Internetadresse

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