Coffee Tables & Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios.

Bjørn Temte, Henrik Schoenau-Fog

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2 Citationer (Scopus)

Resumé

This paper explores how the user experience and diegetic time changes when a specific roleplaying scenario is played via a virtual environment and headsets, compared to a traditional playthrough. A case-study roleplaying scenario is developed to investigate the change in user experience qualitatively, and a virtual environment matching this scenario is created. The players using the virtual environment version spent the entire time communicating within the story, and the diegetic time equated real time for the entire playthrough, compared to approximately 4/5 of the time in the traditional playthrough. Additionally, there are indications that this adherence to the diegesis resulted in a higher suspense. The results show that the virtual environment version can deliver an engaging story experience, and might therefore potentially inspire for a solution to the narrative paradox.
OriginalsprogEngelsk
TitelInteractive Storytelling : 5th International Conference, ICIDS 2012
RedaktørerDavid Oyarzun, Federico Peinado, R. Michael Young, Ane Elizalde, Gonzalo Méndez
Vol/bind7648
ForlagSpringer
Publikationsdato2012
Sider102-113
ISBN (Trykt)978-3-642-34850-1
ISBN (Elektronisk)978-3-642-34851-8
DOI
StatusUdgivet - 2012
BegivenhedInternational Conference in Interactive Storytelling (ICIDS 2012) - San Sebastián, Spanien
Varighed: 12 nov. 201215 nov. 2012

Konference

KonferenceInternational Conference in Interactive Storytelling (ICIDS 2012)
LandSpanien
BySan Sebastián
Periode12/11/201215/11/2012
NavnLecture Notes in Computer Science
ISSN0302-9743

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Temte, B., & Schoenau-Fog, H. (2012). Coffee Tables & Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios. . I D. Oyarzun, F. Peinado, R. M. Young, A. Elizalde, & G. Méndez (red.), Interactive Storytelling: 5th International Conference, ICIDS 2012 (Bind 7648, s. 102-113). Springer. Lecture Notes in Computer Science https://doi.org/10.1007/978-3-642-34851-8_10
Temte, Bjørn ; Schoenau-Fog, Henrik. / Coffee Tables & Cryo Chambers : A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios. . Interactive Storytelling: 5th International Conference, ICIDS 2012. red. / David Oyarzun ; Federico Peinado ; R. Michael Young ; Ane Elizalde ; Gonzalo Méndez. Bind 7648 Springer, 2012. s. 102-113 (Lecture Notes in Computer Science).
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abstract = "This paper explores how the user experience and diegetic time changes when a specific roleplaying scenario is played via a virtual environment and headsets, compared to a traditional playthrough. A case-study roleplaying scenario is developed to investigate the change in user experience qualitatively, and a virtual environment matching this scenario is created. The players using the virtual environment version spent the entire time communicating within the story, and the diegetic time equated real time for the entire playthrough, compared to approximately 4/5 of the time in the traditional playthrough. Additionally, there are indications that this adherence to the diegesis resulted in a higher suspense. The results show that the virtual environment version can deliver an engaging story experience, and might therefore potentially inspire for a solution to the narrative paradox.",
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Temte, B & Schoenau-Fog, H 2012, Coffee Tables & Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios. . i D Oyarzun, F Peinado, RM Young, A Elizalde & G Méndez (red), Interactive Storytelling: 5th International Conference, ICIDS 2012. bind 7648, Springer, Lecture Notes in Computer Science, s. 102-113, San Sebastián, Spanien, 12/11/2012. https://doi.org/10.1007/978-3-642-34851-8_10

Coffee Tables & Cryo Chambers : A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios. . / Temte, Bjørn; Schoenau-Fog, Henrik.

Interactive Storytelling: 5th International Conference, ICIDS 2012. red. / David Oyarzun; Federico Peinado; R. Michael Young; Ane Elizalde; Gonzalo Méndez. Bind 7648 Springer, 2012. s. 102-113 (Lecture Notes in Computer Science).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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Temte B, Schoenau-Fog H. Coffee Tables & Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios. . I Oyarzun D, Peinado F, Young RM, Elizalde A, Méndez G, red., Interactive Storytelling: 5th International Conference, ICIDS 2012. Bind 7648. Springer. 2012. s. 102-113. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-642-34851-8_10