Abstract
Recently, the amount of pressure that is exerted on an input device during a gaming session has been shown to correlate with several aspects of the game experience. While studies have used this metric in a game analysis perspective with promising results, there is still a lack of comparison between the performance of this metric compared to physiological metrics or self-assessment method. Therefore, we conduct an experiment in which we compare exerted pressure against the electrodermal activity (EDA), heart rate (HR) and self-assessment of a subject during a gaming session. Our results indicate that pressure can be used to assess the perceived game difficulty, possibly even better than EDA and HR.
Originalsprog | Engelsk |
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Titel | Human-Computer Interaction – INTERACT 2019 : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part II |
Redaktører | David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris |
Antal sider | 10 |
Forlag | Springer |
Publikationsdato | 2019 |
Sider | 396-405 |
ISBN (Trykt) | 978-3-030-29383-3 |
ISBN (Elektronisk) | 978-3-030-29384-0 |
DOI | |
Status | Udgivet - 2019 |
Begivenhed | INTERACT 2019: The 17th IFIP TC.13 International Conference on Human-Computer Interaction - Paphos, Cypern Varighed: 2 sep. 2019 → 6 sep. 2019 Konferencens nummer: 17 http://interact2019.org |
Konference
Konference | INTERACT 2019 |
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Nummer | 17 |
Land/Område | Cypern |
By | Paphos |
Periode | 02/09/2019 → 06/09/2019 |
Internetadresse |
Navn | Lecture Notes in Computer Science (LNCS) |
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Vol/bind | 11747 |
ISSN | 0302-9743 |