Abstract
Self-service guides are a common way of providing information about artworks exhibited in museums. Modern advances in handheld mobile applications and wearable optical see-through devices that use augmented reality offer new ways of designing museum guides that are more engaging and interactive than traditional self-service guides such as written descriptions or audio guides. In this study we compare wearable (smart glasses) and handheld (smartphone) devices as a platform for an augmented reality museum guide. We have developed a museum guide for both a smartphone and smart glasses that can identify artwork, direct the visitors’ attention to specific details in it, as well as engage them through a game. The platforms are compared based on participants’ preference feedback and game performance, and are also evaluated by a coordinator from a collaborating museum. We conclude with a discussion of potentials of these platforms as augmented reality museum guides and suggest promising future work.
Originalsprog | Engelsk |
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Titel | Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications : (VISIGRAPP 2017) |
Antal sider | 8 |
Udgivelsessted | Portugal |
Forlag | SCITEPRESS Digital Library |
Publikationsdato | 2017 |
Sider | 179-186 |
ISBN (Elektronisk) | 978-989-758-224-0 |
DOI | |
Status | Udgivet - 2017 |
Begivenhed | conference: 12th International Conference on Computer Graphics Theory and Applications - Porto, Porto, Portugal Varighed: 27 feb. 2017 → 1 mar. 2017 Konferencens nummer: 12th http://grapp.visigrapp.org/ |
Konference
Konference | conference |
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Nummer | 12th |
Lokation | Porto |
Land/Område | Portugal |
By | Porto |
Periode | 27/02/2017 → 01/03/2017 |
Internetadresse |