Computer Game Sound: From Diegesis to Immersion to Sonic Emotioneering

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

OriginalsprogEngelsk
TitelSound as Popular Culture : A Research Companion
RedaktørerJens Gerrit Papenburg, Holger Schulze
Antal sider8
ForlagMIT Press
Publikationsdato2016
Sider325-333
ISBN (Trykt)9780262334266
StatusUdgivet - 2016

Citer dette

Grimshaw, M. (2016). Computer Game Sound: From Diegesis to Immersion to Sonic Emotioneering. I J. G. Papenburg, & H. Schulze (red.), Sound as Popular Culture: A Research Companion (s. 325-333). MIT Press.
Grimshaw, Mark. / Computer Game Sound : From Diegesis to Immersion to Sonic Emotioneering. Sound as Popular Culture: A Research Companion. red. / Jens Gerrit Papenburg ; Holger Schulze. MIT Press, 2016. s. 325-333
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Grimshaw, M 2016, Computer Game Sound: From Diegesis to Immersion to Sonic Emotioneering. i JG Papenburg & H Schulze (red), Sound as Popular Culture: A Research Companion. MIT Press, s. 325-333.

Computer Game Sound : From Diegesis to Immersion to Sonic Emotioneering. / Grimshaw, Mark.

Sound as Popular Culture: A Research Companion. red. / Jens Gerrit Papenburg; Holger Schulze. MIT Press, 2016. s. 325-333.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

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Grimshaw M. Computer Game Sound: From Diegesis to Immersion to Sonic Emotioneering. I Papenburg JG, Schulze H, red., Sound as Popular Culture: A Research Companion. MIT Press. 2016. s. 325-333