Computer games as inspiration for the development of virtual learning platform

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Abstrakt

As the physical learning rooms are replaced by virtual learning platforms and communicative web 2.0 solutions, the complexity of the learning room is challenged when it comes to retention of collaborative, exploratory and experimental learning processes that support a link between practice and reflection. A learning environment includes different subjects, different ways of being students, different work hours, and these differences are what creates a vibrant and flexible physical environment. The learning space, therefore, occurs in the interaction between people, activities and the physical environment where the material and social are closely linked. It is therefore problematic if the "physical learning room" is replaced by web 2.0 learning platforms or learning management systems, where 2D interfaces are dominant. The article will discuss how virtual learning platforms changed the social interaction dynamics by appearing as reduced representations of reality's physical and social learning space, and why inspiration from computer games can be the solution. The empirical point of departure for the article is constituted by a series of photos from face-to-face learning. These photos are elucidated and discussed from a theoretical perspective.
OriginalsprogEngelsk
TitelEdMedia: World Conference on Educational Media and Technology
Antal sider10
Vol/bind2018
ForlagAssociation for the Advancement of Computing in Education
Publikationsdato2018
Sider1726-1736
ISBN (Elektronisk)978-1-939797-34-6
StatusUdgivet - 2018
BegivenhedEdMedia + Innovate Learning: World Conference on Educational Media And Technology 2018 - Amsterdam, Holland
Varighed: 25 jun. 201829 jun. 2018

Konference

KonferenceEdMedia + Innovate Learning
LandHolland
ByAmsterdam
Periode25/06/201829/06/2018

    Fingerprint

Citationsformater

Jensen, C. G., & Sorensen, E. K. (2018). Computer games as inspiration for the development of virtual learning platform. I EdMedia: World Conference on Educational Media and Technology (Bind 2018, s. 1726-1736). Association for the Advancement of Computing in Education.