Creative Classrooms through Game-Based Role-Play Scenarios

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceabstrakt i proceedingForskningpeer review

Resumé

There is a well-defined need for developing creativity and innovation in the classroom through fostering creative learning environments and innovative learning approaches. In a research project one approach towards a more creative classroom has been explored in a secondary school. The project studies a framework that anchors the curriculum in game-based role-play scenarios and offers affordances for the learners to immerse themselves in the multiple perspectives of the roles. In this way of introducing problem based learning in immersive narrative environments, the learners are provided with learning opportunities that challenge and develop their ability towards creative problem solving, as well as developing empathy and cultural understanding.
This paper will present preliminary results from the research project that through a mixed methods approach has explored the implementation of games-based role-play scenarios as a learning tool that can integrate the curriculum in meaningful context, and how it has impacted on the interaction and creative learning experiences in the class.
OriginalsprogEngelsk
TitelICERI2014 Proceedings : 7th International Conference of Education, Research and Innovation
RedaktørerL. Gómez Chova, A. López Martínez, I. Candel Torres
Antal sider1
ForlagInternational Association of Technology, Education and Development (IATED)
Publikationsdato2014
Sider2087-2087
ISBN (Elektronisk)978-84-617-2484-0
StatusUdgivet - 2014
Begivenhed International Conference of Education, Research and Innovation - Seville, Spanien
Varighed: 17 nov. 201419 nov. 2014
Konferencens nummer: 7

Konference

Konference International Conference of Education, Research and Innovation
Nummer7
LandSpanien
BySeville
Periode17/11/201419/11/2014

Fingerprint

role play
scenario
classroom
learning
research project
project studies
curriculum
empathy
creativity
secondary school
learning environment
innovation
narrative
ability
interaction
experience

Emneord

    Citer dette

    Gjedde, L. (2014). Creative Classrooms through Game-Based Role-Play Scenarios. I L. G. Chova, A. L. Martínez, & I. C. Torres (red.), ICERI2014 Proceedings: 7th International Conference of Education, Research and Innovation (s. 2087-2087). International Association of Technology, Education and Development (IATED).
    Gjedde, Lisa. / Creative Classrooms through Game-Based Role-Play Scenarios. ICERI2014 Proceedings: 7th International Conference of Education, Research and Innovation. red. / L. Gómez Chova ; A. López Martínez ; I. Candel Torres. International Association of Technology, Education and Development (IATED), 2014. s. 2087-2087
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    Gjedde, L 2014, Creative Classrooms through Game-Based Role-Play Scenarios. i LG Chova, AL Martínez & IC Torres (red), ICERI2014 Proceedings: 7th International Conference of Education, Research and Innovation. International Association of Technology, Education and Development (IATED), s. 2087-2087, International Conference of Education, Research and Innovation, Seville, Spanien, 17/11/2014.

    Creative Classrooms through Game-Based Role-Play Scenarios. / Gjedde, Lisa.

    ICERI2014 Proceedings: 7th International Conference of Education, Research and Innovation. red. / L. Gómez Chova; A. López Martínez; I. Candel Torres. International Association of Technology, Education and Development (IATED), 2014. s. 2087-2087.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceabstrakt i proceedingForskningpeer review

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    Gjedde L. Creative Classrooms through Game-Based Role-Play Scenarios. I Chova LG, Martínez AL, Torres IC, red., ICERI2014 Proceedings: 7th International Conference of Education, Research and Innovation. International Association of Technology, Education and Development (IATED). 2014. s. 2087-2087