Cultural Heritage Meets Mobile Media - and New Games Emerge

Publikation: Konferencebidrag uden forlag/tidsskriftKonferenceabstrakt til konferenceForskning

Abstract

The paper describes and evaluates a recent project in Aalborg, Denmark, dealing with the communication of cultural heritage and industrial culture to young people via their own preferred media platform: mobile phones. The communication was based on the new cultural genre: Alternative Reality Games or Augmented Reality Games (ARGs), i.e. games that take place in real life and in real physical settings.

The paper concludes that ARGs can be seen as an entirely new way or method of communication cultural heritage. A method that supports a participating, involving, and experience-oriented communication, a method that - so to speak - writes the player into the story and history, and a method that because of the narrative form is especially well-suited to support coherences and coherent stories.
OriginalsprogEngelsk
Publikationsdato2008
Antal sider1
StatusUdgivet - 2008
BegivenhedNODEM 08 -Nordic Digital Excellence in MuseumsExperiences in Natural and Cultural Heritage - Reykjavik, Island
Varighed: 3 dec. 20084 dec. 2008
Konferencens nummer: 3

Konference

KonferenceNODEM 08 -Nordic Digital Excellence in MuseumsExperiences in Natural and Cultural Heritage
Nummer3
Land/OmrådeIsland
ByReykjavik
Periode03/12/200804/12/2008

Emneord

  • cultural heritage
  • industrial culture
  • Alternative Reality Games
  • Augmented Reality Games (ARGs)

Citationsformater