Customization of gaming technology and prototyping of rehabilitation applications

Bruno Herbelin, Jan Ciger, Anthony Lewis Brooks

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    The field of rehabilitation has recently seen various experimentations with games using
    interfaces that require physical activity. In order to establish the basis for developments and
    experimentations with those interactive systems, we propose a rapid prototyping approach
    using various commercial devices and open source software. To demonstrate this idea, we first
    show how a simple free game can be adapted to specific needs − for training or use by disabled
    people − by using different sensors and control modes. Similarly, we show that an open on-line
    virtual world such as Second Life, although not perfect, offers sufficient conditions for quickly
    building custom content and testing with usual interactive devices. When presented to these
    prototyping possibilities, people from the target group (health care professionals, patients,
    handicapped, families) are able to relate to their needs and to elaborate on the use of such
    systems. In other words, the availability of a simple prototyping platform with free games and
    new interfaces already opens the discussion on the design of original rehabilitation
    TitelProc. 7th ICDVRAT with ArtAbilitation,
    RedaktørerPaul Sharkey, Pedro Lopes dos Santos, Patrice L (Tamar) Weiss
    Antal sider8
    ForlagReading University Press
    ISBN (Trykt)07 049 15 00 6
    StatusUdgivet - 2008
    BegivenhedInternational Conference Series On Disability, Virtual Reality And Associated Technologies - Maia, Portugal
    Varighed: 8 sep. 200810 sep. 2008
    Konferencens nummer: 7


    KonferenceInternational Conference Series On Disability, Virtual Reality And Associated Technologies


    • prototyping


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