D.3.2 PLOT Persuasive Learning Design Framework: Persuasion in Practice

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This deliverable is the second of three deliverables in WP3: Persuasive Learning Design Framework, and draws upon the theoretical foundation presented in the first deliverable D.3.1, as the persuasive potential of existing systems are explored, analysed and discussed.
D.3.2. is formally described as an: ‚Internal report for project use containing an empirically-based assessment of existing systems and their potential in terms of learning and persuasion. This will be used as a discussion document by the consortium.‛
To meet the requirements of this deliverable, this documents presents analysis of the technological learning tools and products which are currently related to the PLOT project, namely the GLOMaker and the 3ET tool, and a selection of GLOs and learning exercises. The primary focus of the analysis is to explore how the theoretical perspectives presented in D.3.1 are represented in these tools, in particular the notions of persuasive design and constructive alignment.
Whilst the report provides a persuasive design perspective on the technologies related to Euro PLOT, it must be stressed that if the document is to function as a basis for further discussion within the consortium, the partners are recommended to test the tools themselves in order to gain personal experience, and to get a better understanding of the perspectives presented in this deliverable.
This deliverable is concluded by a few general reflections which may be taken into consideration as WP3 continues towards the development of Persuasive Learning Designs.
OriginalsprogDansk
TitelPersuasive Learning Objects and Technologies for Lifelong Learning in Europe
Antal sider63
Publikationsdato31 jul. 2011
StatusUdgivet - 31 jul. 2011

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