DADIU - A game development learning environment with multiple educations

Henrik Schoenau-Fog*, Kristine Ploug

*Kontaktforfatter

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Abstrakt

How to design and manage a game development semester with students across 12 different educational institutions? - and what are the students’ experiences, feedback and employment after graduating?
The National Academy of Digital, Interactive Entertainment in Denmark (DADIU) has taken up the challenge and envisioned DADIU as a learning environment, where students from different educations could meet and develop games collaboratively. 
It seems that there are no similar cross-disciplinary and cross-institutional learning environments like DADIU and of this scale in the world currently. Therefore, we think it is valuable for others to know about the concept and as well as the feedback from alumni. This extended abstract will thus describe the multidisciplinary DADIU learning environment. We will also look at how the alumni are doing, where they are now, as well as how they evaluate DADIU by investigating recent feedback from students as well as analysing the long term industrial effect regarding employment and entrepreneurship data from an alumni survey (N=308).

OriginalsprogEngelsk
TitelDiGRA '20 - Proceedings of the 2020 DiGRA International Conference
ForlagDigital Games Research Association (DiGRA)
StatusAfsendt - 1 jan. 2020

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  • Citationsformater

    Schoenau-Fog, H., & Ploug, K. (2020). DADIU - A game development learning environment with multiple educations. Manuskript afsendt til publicering. I DiGRA '20 - Proceedings of the 2020 DiGRA International Conference Digital Games Research Association (DiGRA).