Abstrakt
We introduce and describe the initial evaluation of a new accessible (easily replicable) augmented violin prototype. Our research is focused on the user experience when playing such hybrid physical- digital instruments, and exploration of novel interactive performance techniques. The goal of wider platform accessibility for players and other researchers is approached via a simple ‘do-it-yourself’ design described herein. All hardware and software elements are open- source, and the build process requires minimal electronics skills. Cost has also been kept to a minimum where possible.
Our initial prototype is based upon a relatively inexpensive electric violin that is widely available online. This instrument serves as the starting point for construction, to which our design adds Digital Signal Processing (DSP), gestural sensing, and local sound output. Real-time DSP algorithms run on a mobile device that incorporates orientation/gesture sensors as well, with the resulting sound amplified and rendered via small speakers mounted directly to the instrument. The platform combines all necessary elements for digitally-mediated interactive performance; the need for a traditional computer only arises when developing new DSP algorithms for the platform.
An initial exploratory evaluation with users is presented, in which performers explore different possibilities with the proposed platform (various DSP implementations, mapping schemes, physical setups, etc.) in order to better establish the needs of the performing artist. Based on these results, future work is outlined leading towards the development of a complete quartet of instruments.
Our initial prototype is based upon a relatively inexpensive electric violin that is widely available online. This instrument serves as the starting point for construction, to which our design adds Digital Signal Processing (DSP), gestural sensing, and local sound output. Real-time DSP algorithms run on a mobile device that incorporates orientation/gesture sensors as well, with the resulting sound amplified and rendered via small speakers mounted directly to the instrument. The platform combines all necessary elements for digitally-mediated interactive performance; the need for a traditional computer only arises when developing new DSP algorithms for the platform.
An initial exploratory evaluation with users is presented, in which performers explore different possibilities with the proposed platform (various DSP implementations, mapping schemes, physical setups, etc.) in order to better establish the needs of the performing artist. Based on these results, future work is outlined leading towards the development of a complete quartet of instruments.
Originalsprog | Engelsk |
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Titel | Proceedings of the International Conference on New Interfaces for Musical Expression |
Redaktører | Baptiste Caramiaux, Koray Tahiroğlu, Rebecca Fiebrink, Atau Tanaka |
Antal sider | 4 |
Udgivelsessted | London |
Forlag | Goldsmiths, University of London |
Publikationsdato | 30 jun. 2014 |
Sider | 122-125 |
ISBN (Elektronisk) | 978-1-906897-29-1 |
Status | Udgivet - 30 jun. 2014 |
Begivenhed | 14th International Conference on New Interfaces for Musical Expression: 14th International Conference on New interfaces for musical expression 2014 - Goldsmiths University, London, Storbritannien Varighed: 30 jun. 2014 → 4 jul. 2014 http://www.nime.org/nime2014/ |
Konference
Konference | 14th International Conference on New Interfaces for Musical Expression |
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Lokation | Goldsmiths University |
Land/Område | Storbritannien |
By | London |
Periode | 30/06/2014 → 04/07/2014 |
Internetadresse |