Design and Development

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Abstract

This chapter introduces the fourth and closing part of the book. The number of chapters also amount to four and include texts on people with special needs such as those diagnosed with autism and cognitive disabilities, as well as people with visual impairment. Board games accessibility, immersive gaming, novel game interaction design and serious games for cognition are addressed in the chapters.
OriginalsprogEngelsk
TitelRecent Advances in Technologies for Inclusive Well-Being Virtual Patients, Gamification and Simulation
RedaktørerAnthony Lewis Brooks, Sheryl Brahnam, Bill Kapralos, Amy Nakajima, Jane Tyerman, Lakhmi C. Jain
Antal sider7
Vol/bind196
ForlagSpringer
Publikationsdato22 mar. 2021
Udgave1
Sider461-468
Kapitel24
ISBN (Trykt)978-3-030-59607-1
ISBN (Elektronisk)978-3-030-59608-8
DOI
StatusUdgivet - 22 mar. 2021
NavnIntelligent Systems Reference Library
ISSN1868-4394

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