@inproceedings{e79a1e3bf73845b3a57bfcb49c5e11a9,
title = "Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnsh{\"o}g Case Study",
abstract = "This paper investigates how VR technology can support the process of designing light installations. Specifically, how visual immersion through digital means can create spatial awareness of an area, without the need of physical presence, thus facilitating the fluency of the design process. The motivation for this study lies in exploring new methods and techniques which can support the process of designing with light. This study attempts to set up an initial design methodology built upon a traditional approach, and expanded based on its three aspects; real-time rendering, flexibility and spatial experience. The project brighter Brunnsh{\"o}g is used as a case study illustrating how a method such as this can be integrated.",
keywords = "Lighting design, Lighting design experiment, Methodology, Virtual reality",
author = "Boa Kim and Emmanouil Xylakis and Predescu, {Andrei Ducu} and Georgios Triantafyllidis and Hansen, {Ellen Kathrine} and Mullins, {Michael Finbarr}",
year = "2018",
month = mar,
day = "3",
doi = "10.1007/978-3-319-76908-0_5",
language = "English",
isbn = "978-3-319-76907-3",
series = "Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering",
publisher = "Springer Publishing Company",
pages = "43--53",
editor = "Eva Brooks and Brooks, {Anthony L.} and Nikolas Vidakis",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation",
address = "United States",
note = "6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017 ; Conference date: 30-10-2017 Through 31-10-2017",
}