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Abstract
It is an essential prerequisite to design for motivation in game-based learning applications, tools and activities. However, how is it possible to design and evaluate motivational game-based learning scenarios in a systematic process-oriented manner based on conation and player engagement?
While conation is related to the perseverance, determination and tenacity players exhibit when playing an interesting game, player engagement describes in detail what it is that causes a player to keep playing - Not only through fun and gamification drivers such as points and levels, but by utilizing triggers of ‘continuation desire’ such as interfacing with the scenario, exploration and socialising. This paper aims to combine the concepts of Player Engagement, Conation and Continuation Desire by focusing on the conative aspects which are the essential drivers for the desire to continue any learning activity. These concepts will then be utilized to introduce the foundation of a framework consisting of three stages: initiation, exploration and captivation. The stages are intended to sustain the learners’ conation beyond gamification and the framework may thus be helpful in the design and evaluation of conative game-based learning scenarios.
While conation is related to the perseverance, determination and tenacity players exhibit when playing an interesting game, player engagement describes in detail what it is that causes a player to keep playing - Not only through fun and gamification drivers such as points and levels, but by utilizing triggers of ‘continuation desire’ such as interfacing with the scenario, exploration and socialising. This paper aims to combine the concepts of Player Engagement, Conation and Continuation Desire by focusing on the conative aspects which are the essential drivers for the desire to continue any learning activity. These concepts will then be utilized to introduce the foundation of a framework consisting of three stages: initiation, exploration and captivation. The stages are intended to sustain the learners’ conation beyond gamification and the framework may thus be helpful in the design and evaluation of conative game-based learning scenarios.
Originalsprog | Engelsk |
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Titel | Proceedings of The 8th European Conference on Games Based Learning - ECGBL 2014 |
Redaktører | Carsten Busch |
Forlag | Academic Conferences and Publishing International |
Publikationsdato | 10 okt. 2014 |
Sider | 512-518 |
ISBN (Trykt) | 978-1-910309-55-1 |
ISBN (Elektronisk) | 978-1-910309-57-5 |
Status | Udgivet - 10 okt. 2014 |
Begivenhed | Games Based Learning (European Conference) - Research and Training Center for Culture and Computer Science (FKI) University of Applied Sciences HTW Berlin, Berlin, Tyskland Varighed: 9 okt. 2014 → 10 okt. 2014 Konferencens nummer: 8 |
Konference
Konference | Games Based Learning (European Conference) |
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Nummer | 8 |
Lokation | Research and Training Center for Culture and Computer Science (FKI) University of Applied Sciences HTW Berlin |
Land/Område | Tyskland |
By | Berlin |
Periode | 09/10/2014 → 10/10/2014 |
Navn | Academic Bookshop Proceedings Series |
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ISSN | 2049-0992 |
Fingeraftryk
Dyk ned i forskningsemnerne om 'Designing and Evaluating Conative Game-Based Learning Scenarios'. Sammen danner de et unikt fingeraftryk.Aktiviteter
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Games Based Learning (European Conference)
Fog, H. S. (Oplægsholder)
9 okt. 2014 → 10 okt. 2014Aktivitet: Foredrag og mundtlige bidrag › Konferenceoplæg