TY - GEN
T1 - Designing interactive advertisements for public displays
AU - Sahibzada, Hasibullah
AU - Hornecker, Eva
AU - Echtler, Florian
AU - Fischer, Patrick Tobias
PY - 2017/5/2
Y1 - 2017/5/2
N2 - Although public displays are increasingly being deployed in everyday situations, they are still mostly used as auto-active information sources. Adding interactivity can help to attract and engage users. We report on the design and in-the-wild evaluation of an interactive advert for a public display in a tourist information center. We evaluate and compare 3 different variants - non-interactive, interaction using body tracking, and interaction using personal mobile devices - with respect to attracting the attention and interaction from passersby. We further compare these variants with an iterated version of the body tracking system with an extended tracking area. Our findings include an unexpected reluctance of passersby to use their mobile device in public, and the increased interactive area for body interaction resulting in increased engagement and spontaneous multi-user interaction, while removing the so-called 'landing effect'. Based on our findings, we suggest guidelines for interactive adverts on public displays.
AB - Although public displays are increasingly being deployed in everyday situations, they are still mostly used as auto-active information sources. Adding interactivity can help to attract and engage users. We report on the design and in-the-wild evaluation of an interactive advert for a public display in a tourist information center. We evaluate and compare 3 different variants - non-interactive, interaction using body tracking, and interaction using personal mobile devices - with respect to attracting the attention and interaction from passersby. We further compare these variants with an iterated version of the body tracking system with an extended tracking area. Our findings include an unexpected reluctance of passersby to use their mobile device in public, and the increased interactive area for body interaction resulting in increased engagement and spontaneous multi-user interaction, while removing the so-called 'landing effect'. Based on our findings, we suggest guidelines for interactive adverts on public displays.
KW - Advertisements
KW - Full-body interaction
KW - In-the-wild study
KW - Kinect
KW - Mobile devices
KW - Public display
UR - http://www.scopus.com/inward/record.url?scp=85044855687&partnerID=8YFLogxK
U2 - 10.1145/3025453.3025531
DO - 10.1145/3025453.3025531
M3 - Article in proceeding
AN - SCOPUS:85044855687
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 1518
EP - 1529
BT - CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
T2 - 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017
Y2 - 6 May 2017 through 11 May 2017
ER -