Designing Pervasive Games for Learning

C. Ardito, R. Lanzilotti, Dimitrios Raptis, C. Sintoris, N. Yiannoutsou, N. Avouris, M.F. Costabile

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

3 Citationer (Scopus)

Abstract

Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper reports on the work performed to identify guidelines that help designers in developing games able to provide an effective learning experience in such contexts. Such guidelines complement other proposals available in the literature. The presented contribution is a first step of a wider work aimed at deepening our understanding of pervasive educational games, with a special emphasis on games in the cultural heritage domain, in order to inform the designers of such challenging applications.
OriginalsprogEngelsk
TitelDesign, User Experience and Usability : Theroy, Methods, Tools and Practice
RedaktørerAaron Marcus
Antal sider10
Vol/bindLNCS 6770
ForlagSpringer
Publikationsdato2011
UdgavePart 2
Sider99-108
ISBN (Trykt)978-3-642-21707-4
DOI
StatusUdgivet - 2011
Udgivet eksterntJa
BegivenhedFirst International Conference, DUXU 2011: Design, User Experience, and Usability, Held as Part of HCI International 2011 - Orlando, Florida, USA
Varighed: 9 jul. 201114 jul. 2011
Konferencens nummer: 1

Konference

KonferenceFirst International Conference, DUXU 2011
Nummer1
Land/OmrådeUSA
ByOrlando, Florida
Periode09/07/201114/07/2011

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