Developing Models for Embodied Learning with Live Interactive Simulations

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceabstrakt i proceedingForskningpeer review

    Abstract

    Live simulations may offer a natural form of multimodal learning through embodied action, which can be engaging to a variety of learners and provide a platform for inclusion of special needs learners across the classroom. In this approach to interactive learning, the subject matter is embedded in narrative Role Play Games. Through this platform which combines the narrative framework with a game-driven approach an analogue simulation can be designed and implemented by the teacher allowing for easy adaptation to the particulars of the learners and the school. In this way a contextual and personalized learning design is available that provides for interactive and embodied learning, which appeals to the segment of boys that are often difficult to motivate with ordinary uni-modal teaching methods.
    The paper will present preliminary results from an action research project carried out in collaboration with a municipal secondary school. It has been part of a large scale research project, which has implemented models for embodied learning through narrative role-play games and interactive simulations.
    OriginalsprogEngelsk
    TitelEDULEARN14 Proceedings
    RedaktørerL. Gómez Chova, A. López Martínez, I. Candel Torres
    Antal sider1
    ForlagInternational Association of Technology, Education and Development (IATED)
    Publikationsdato2014
    Sider4132-4132
    ISBN (Elektronisk)978-84-617-0557-3
    StatusUdgivet - 2014
    BegivenhedEDULEARN 2014 – the 6th annual International Conference on Education and New Learning Technologies - Barcelona, Spanien
    Varighed: 7 jul. 20149 jul. 2014

    Konference

    KonferenceEDULEARN 2014 – the 6th annual International Conference on Education and New Learning Technologies
    Land/OmrådeSpanien
    ByBarcelona
    Periode07/07/201409/07/2014
    NavnEDULEARN Proceedings
    ISSN2340-1117

    Emneord

    • embodied learning
    • game-based learning
    • narrative learning
    • simulations
    • inclusion

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