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Abstract
There is a growing need to develop new types of learning environments using different kinds of digital support to improve learning. Aalborg University which is based on problem based learning (PBL), has for several years tried to rethink the traditional courses to optimize and enhance the quality of the learning processes, e.g. when using video conference systems (VCS). In order to develop a new format of VCS courses we have used the course “Theory and Practice of Game Design and Development” as a foundation for experimenting with a new structure based on blended synchronous learning environments. This paper will introduce the learning environment concept of this course, the structure and students’ opinions of the new course concept and structure using VCS.
Originalsprog | Engelsk |
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Titel | Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings |
Redaktører | Anthony L. Brooks, Eva Brooks, Cristina Sylla |
Antal sider | 11 |
Forlag | Springer |
Publikationsdato | 2019 |
Sider | 363-373 |
ISBN (Trykt) | 978-3-030-06133-3 |
ISBN (Elektronisk) | 978-3-030-06134-0 |
DOI | |
Status | Udgivet - 2019 |
Begivenhed | 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018 - Braga, Portugal Varighed: 24 okt. 2018 → 26 okt. 2018 |
Konference
Konference | 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018 |
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Land/Område | Portugal |
By | Braga |
Periode | 24/10/2018 → 26/10/2018 |
Navn | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST |
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Vol/bind | 265 |
ISSN | 1867-8211 |
Fingeraftryk
Dyk ned i forskningsemnerne om 'Developing Production Oriented, Problem-based and Project-work Courses: The Case of Game Development in a Video Conference Setting'. Sammen danner de et unikt fingeraftryk.Projekter
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SMILE: SMILE Lab - Samsung Media Innovation Lab for Education
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