Developing Production Oriented , Problem-based and Projectwork Courses

- The Case of Game Development in a Video Conference Setting

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Resumé

There is a growing need to develop new types of learning environments using different kinds of digital support to improve learning. Aalborg University which is based on problem based learning (PBL), has for several years tried to rethink the traditional courses to optimize and enhance the quality of the learning processes, e.g. when using video conference systems (VCS). In order to develop a new format of VCS courses we have used the course “Theory and Practice of Game Design and Development” as a foundation for experimenting with a new structure based on blended synchronous learning environments. This paper will introduce the learning environment concept of this course, the structure and students’ opinions of the new course concept and structure using VCS.
OriginalsprogEngelsk
TitelLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
ForlagSpringer
Publikationsdato2019
Sider363-373
ISBN (Trykt)978-3-030-06133-3
ISBN (Elektronisk)978-3-030-06134-0
DOI
StatusUdgivet - 2019
NavnLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Vol/bind265
ISSN1867-8211

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Schoenau-Fog, H., Kofoed, L., Kristensen, N. S., & Reng, L. (2019). Developing Production Oriented , Problem-based and Projectwork Courses: - The Case of Game Development in a Video Conference Setting. I Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (s. 363-373). Springer. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind. 265 https://doi.org/10.1007/978-3-030-06134-0_40
Schoenau-Fog, Henrik ; Kofoed, Lise ; Kristensen, Nanna Svarre ; Reng, Lars. / Developing Production Oriented , Problem-based and Projectwork Courses : - The Case of Game Development in a Video Conference Setting. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer, 2019. s. 363-373 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 265).
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title = "Developing Production Oriented , Problem-based and Projectwork Courses: - The Case of Game Development in a Video Conference Setting",
abstract = "There is a growing need to develop new types of learning environments using different kinds of digital support to improve learning. Aalborg University which is based on problem based learning (PBL), has for several years tried to rethink the traditional courses to optimize and enhance the quality of the learning processes, e.g. when using video conference systems (VCS). In order to develop a new format of VCS courses we have used the course “Theory and Practice of Game Design and Development” as a foundation for experimenting with a new structure based on blended synchronous learning environments. This paper will introduce the learning environment concept of this course, the structure and students’ opinions of the new course concept and structure using VCS.",
author = "Henrik Schoenau-Fog and Lise Kofoed and Kristensen, {Nanna Svarre} and Lars Reng",
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Schoenau-Fog, H, Kofoed, L, Kristensen, NS & Reng, L 2019, Developing Production Oriented , Problem-based and Projectwork Courses: - The Case of Game Development in a Video Conference Setting. i Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer, Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, bind 265, s. 363-373. https://doi.org/10.1007/978-3-030-06134-0_40

Developing Production Oriented , Problem-based and Projectwork Courses : - The Case of Game Development in a Video Conference Setting. / Schoenau-Fog, Henrik ; Kofoed, Lise; Kristensen, Nanna Svarre; Reng, Lars.

Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer, 2019. s. 363-373 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 265).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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Schoenau-Fog H, Kofoed L, Kristensen NS, Reng L. Developing Production Oriented , Problem-based and Projectwork Courses: - The Case of Game Development in a Video Conference Setting. I Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer. 2019. s. 363-373. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 265). https://doi.org/10.1007/978-3-030-06134-0_40