Abstract
In virtual reality environments that allow users to walk freely, the area of the virtual environment (VE) is constrained to the size of the tracking area. By using redirection techniques, this problem can be partially circumvented; one of the techniques involves rotating the user more or less in the virtual world than in the physical world; this technique is referred to as rotational gain. This paper seeks to further investigate this area, examining the effect of visual density in the VE.
Originalsprog | Engelsk |
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Titel | Proceedings of 2016 IEEE Virtual Reality |
Forlag | IEEE (Institute of Electrical and Electronics Engineers) |
Publikationsdato | 2016 |
Sider | 259-260 |
ISBN (Elektronisk) | 978-1-5090-0836-0 |
DOI | |
Status | Udgivet - 2016 |
Begivenhed | IEEE Virtual Reality 2016 - Greenville, SC, USA Varighed: 18 mar. 2016 → 23 mar. 2016 http://ieeevr.org/2016/ |
Konference
Konference | IEEE Virtual Reality 2016 |
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Land/Område | USA |
By | Greenville, SC |
Periode | 18/03/2016 → 23/03/2016 |
Internetadresse |