Disguising Rotational Gain for Redirected Walking in Virtual Reality: Effect of Visual Density

Anders Glud Paludan, Jacob Elbaek, Mathias Helmuth Mortensen, Morten Zobbe, Niels Chr. Nilsson, Rolf Nordahl, Lars Reng, Stefania Serafin

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42 Citationer (Scopus)
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Abstract

In virtual reality environments that allow users to walk freely, the area of the virtual environment (VE) is constrained to the size of the tracking area. By using redirection techniques, this problem can be partially circumvented; one of the techniques involves rotating the user more or less in the virtual world than in the physical world; this technique is referred to as rotational gain. This paper seeks to further investigate this area, examining the effect of visual density in the VE.
OriginalsprogEngelsk
TitelProceedings of 2016 IEEE Virtual Reality
ForlagIEEE (Institute of Electrical and Electronics Engineers)
Publikationsdato2016
Sider259-260
ISBN (Elektronisk)978-1-5090-0836-0
DOI
StatusUdgivet - 2016
BegivenhedIEEE Virtual Reality 2016 - Greenville, SC, USA
Varighed: 18 mar. 201623 mar. 2016
http://ieeevr.org/2016/

Konference

KonferenceIEEE Virtual Reality 2016
Land/OmrådeUSA
ByGreenville, SC
Periode18/03/201623/03/2016
Internetadresse

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