Educational On-Line Gaming Propensity: An Exploratory Study

Frantisek Sudzina, Liana Razmerita, Kathrin Kirchner

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

3 Citationer (Scopus)

Abstrakt

Educational on-line games are promising for new generations of students who are grown up digital. Th e new generations of students are technology savvy and spend lots of time on the web and on social networks. Based on an exploratory study, this article investigates the factors that infl uence students’ willingness to participate in serious games for teaching/learning. Th is study investigates the relationship between students’ behavior on Facebook, Facebook games, and their attitude toward educational on-line games. Th e results of the study reveal that the early adopters of educational games are likely to be students, who are young, have only a few Facebook connections, who currently play Facebook game(s). Furthermore, the study emphasizes that there may be differences between students coming from various countries.
OriginalsprogEngelsk
TidsskriftNew Educational Review
Vol/bind35
Sider (fra-til)17-28
ISSN1732-6729
StatusUdgivet - 2014

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