Abstract
This study investigates the effects of vibrotactile feedback by motion controllers of a commercial virtual reality (VR) system on immersion, actual and perceived user performance, and perceived difficulty of specific tasks in VR.
To this end, we developed two different tasks in VR with different types of interactions: entering numbers by rotating a number dial and stirring a pot. In a within-subject experiment, 14 participants completed the two tasks with and without vibrotactile feedback.
The results showed that for both tasks self-reported immersion was significantly improved by vibrotactile feedback, while perceived difficulty was significantly reduced for one task, and perceived performance was significantly increased for the other task. These results show that even the limited vibrotactile feedback by motion controllers of commercial VR systems is capable of significantly changing VR experiences.
To this end, we developed two different tasks in VR with different types of interactions: entering numbers by rotating a number dial and stirring a pot. In a within-subject experiment, 14 participants completed the two tasks with and without vibrotactile feedback.
The results showed that for both tasks self-reported immersion was significantly improved by vibrotactile feedback, while perceived difficulty was significantly reduced for one task, and perceived performance was significantly increased for the other task. These results show that even the limited vibrotactile feedback by motion controllers of commercial VR systems is capable of significantly changing VR experiences.
Originalsprog | Engelsk |
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Titel | Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings |
Redaktører | Anthony L. Brooks, Eva Brooks, Cristina Sylla |
Antal sider | 6 |
Forlag | Springer |
Publikationsdato | 2019 |
Sider | 219-224 |
ISBN (Trykt) | 978-3-030-06133-3 |
ISBN (Elektronisk) | 978-3-030-06134-0 |
DOI | |
Status | Udgivet - 2019 |
Begivenhed | 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018 - Braga, Portugal Varighed: 24 okt. 2018 → 26 okt. 2018 |
Konference
Konference | 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018 |
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Land/Område | Portugal |
By | Braga |
Periode | 24/10/2018 → 26/10/2018 |
Navn | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
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Vol/bind | 265 |
ISSN | 1867-8211 |