Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems

Peter Weilgaard Brasen, Mathias Christoffersen, Martin Kraus

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Resumé

This study investigates the effects of vibrotactile feedback by motion controllers of a commercial virtual reality (VR) system on immersion, actual and perceived user performance, and perceived difficulty of specific tasks in VR.

To this end, we developed two different tasks in VR with different types of interactions: entering numbers by rotating a number dial and stirring a pot. In a within-subject experiment, 14 participants completed the two tasks with and without vibrotactile feedback.

The results showed that for both tasks self-reported immersion was significantly improved by vibrotactile feedback, while perceived difficulty was significantly reduced for one task, and perceived performance was significantly increased for the other task. These results show that even the limited vibrotactile feedback by motion controllers of commercial VR systems is capable of significantly changing VR experiences.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings
RedaktørerAnthony L. Brooks, Eva Brooks, Cristina Sylla
Antal sider6
Vol/bind265
ForlagSpringer
Publikationsdato2019
Sider219-224
ISBN (Trykt)978-3-030-06133-3
ISBN (Elektronisk)978-3-030-06134-0
DOI
StatusUdgivet - 2019
Begivenhed7th ArtsIT, Interactivity & Game Creation: ArtsIT2018 - University of Minho, Braga, Portugal
Varighed: 22 okt. 201824 okt. 2018
Konferencens nummer: 7
http://ArtsIT.org

Konference

Konference7th ArtsIT, Interactivity & Game Creation
Nummer7
LokationUniversity of Minho
LandPortugal
ByBraga
Periode22/10/201824/10/2018
Internetadresse
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Vol/bind265
ISSN1867-8211

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Weilgaard Brasen, P., Christoffersen, M., & Kraus, M. (2019). Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems. I A. L. Brooks, E. Brooks, & C. Sylla (red.), Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings (Bind 265, s. 219-224). Springer. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind. 265 https://doi.org/10.1007/978-3-030-06134-0_25
Weilgaard Brasen, Peter ; Christoffersen, Mathias ; Kraus, Martin. / Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems. Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. red. / Anthony L. Brooks ; Eva Brooks ; Cristina Sylla. Bind 265 Springer, 2019. s. 219-224 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 265).
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abstract = "This study investigates the effects of vibrotactile feedback by motion controllers of a commercial virtual reality (VR) system on immersion, actual and perceived user performance, and perceived difficulty of specific tasks in VR.To this end, we developed two different tasks in VR with different types of interactions: entering numbers by rotating a number dial and stirring a pot. In a within-subject experiment, 14 participants completed the two tasks with and without vibrotactile feedback.The results showed that for both tasks self-reported immersion was significantly improved by vibrotactile feedback, while perceived difficulty was significantly reduced for one task, and perceived performance was significantly increased for the other task. These results show that even the limited vibrotactile feedback by motion controllers of commercial VR systems is capable of significantly changing VR experiences.",
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Weilgaard Brasen, P, Christoffersen, M & Kraus, M 2019, Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems. i AL Brooks, E Brooks & C Sylla (red), Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. bind 265, Springer, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, bind 265, s. 219-224, 7th ArtsIT, Interactivity & Game Creation, Braga, Portugal, 22/10/2018. https://doi.org/10.1007/978-3-030-06134-0_25

Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems. / Weilgaard Brasen, Peter ; Christoffersen, Mathias ; Kraus, Martin.

Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. red. / Anthony L. Brooks; Eva Brooks; Cristina Sylla. Bind 265 Springer, 2019. s. 219-224 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 265).

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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Weilgaard Brasen P, Christoffersen M, Kraus M. Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems. I Brooks AL, Brooks E, Sylla C, red., Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Bind 265. Springer. 2019. s. 219-224. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 265). https://doi.org/10.1007/978-3-030-06134-0_25