TY - JOUR
T1 - Egocentric Mapping of Body Surface Constraints
AU - Molla, Eray
AU - Debarba, Henrique Galvan
AU - Boulic, Ronan
N1 - Funding Information:
Eray Molla acknowledges the support of the SNF project 200020-146827. We are grateful to Paul Kry, Taku Komura and Richard Kulpa for useful feedback at various stages of this submission and to Simon Labarrière for his great performing style. We would also like to thank the anonymous reviewers for the constructive and detailed feedback.
Publisher Copyright:
© 1995-2012 IEEE.
PY - 2018/7/1
Y1 - 2018/7/1
N2 - The relative location of human body parts often materializes the semantics of on-going actions, intentions and even emotions expressed, or performed, by a human being. However, traditional methods of performance animation fail to correctly and automatically map the semantics of performer postures involving self-body contacts onto characters with different sizes and proportions. Our method proposes an egocentric normalization of the body-part relative distances to preserve the consistency of self contacts for a large variety of human-like target characters. Egocentric coordinates are character independent and encode the whole posture space, i.e., it ensures the continuity of the motion with and without self-contacts. We can transfer classes of complex postures involving multiple interacting limb segments by preserving their spatial order without depending on temporal coherence. The mapping process exploits a low-cost constraint relaxation technique relying on analytic inverse kinematics; thus, we can achieve online performance animation. We demonstrate our approach on a variety of characters and compare it with the state of the art in online retargeting with a user study. Overall, our method performs better than the state of the art, especially when the proportions of the animated character deviate from those of the performer.
AB - The relative location of human body parts often materializes the semantics of on-going actions, intentions and even emotions expressed, or performed, by a human being. However, traditional methods of performance animation fail to correctly and automatically map the semantics of performer postures involving self-body contacts onto characters with different sizes and proportions. Our method proposes an egocentric normalization of the body-part relative distances to preserve the consistency of self contacts for a large variety of human-like target characters. Egocentric coordinates are character independent and encode the whole posture space, i.e., it ensures the continuity of the motion with and without self-contacts. We can transfer classes of complex postures involving multiple interacting limb segments by preserving their spatial order without depending on temporal coherence. The mapping process exploits a low-cost constraint relaxation technique relying on analytic inverse kinematics; thus, we can achieve online performance animation. We demonstrate our approach on a variety of characters and compare it with the state of the art in online retargeting with a user study. Overall, our method performs better than the state of the art, especially when the proportions of the animated character deviate from those of the performer.
KW - inverse kinematics
KW - Motion retargeting
KW - online performance animation
KW - self-body contact
KW - spatial relationship
UR - http://www.scopus.com/inward/record.url?scp=85047780327&partnerID=8YFLogxK
U2 - 10.1109/TVCG.2017.2708083
DO - 10.1109/TVCG.2017.2708083
M3 - Journal article
C2 - 28600249
AN - SCOPUS:85047780327
SN - 1077-2626
VL - 24
SP - 2089
EP - 2102
JO - IEEE Transactions on Visualization and Computer Graphics
JF - IEEE Transactions on Visualization and Computer Graphics
IS - 7
ER -