Emotion & Motivation System (EMS) for characters in the computer game "Twilight"

Nikolaj Hyldig

Publikation: Working paperForskning

Abstrakt

"According to cognitive emotion theory, human action is directed by the human emotional and motivational system. Research into this field guides the design of characters in the game "Twilight", functioning as a showcase for the research- and development project "OpenGame". Using this project as a case, a prototypical model for the AI will be described."
OriginalsprogEngelsk
UdgivelsesstedAalborg
UdgiverAalborg Universitet
StatusUdgivet - 2005

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