@inbook{c40aa496463b4c2a89c0d290e5af508c,
title = "Engaging People with Aphasia in Design of Rehabilitation Through Participatory Design: A Way to Learn what They Really Want",
abstract = "The research literature on participatory design in relation to people with communicative and cognitive disabilities often focuses on the challenges of communication among the participants. This paper presents a case study involving people suffering from communication disabilities after a brain injury (aphasia) early in a design process of an avatar-mediated virtual learning environment for rehabilitation. The example demonstrates how providing time and space and supporting the communication with well-suited tools and artefact opens for firth-hand domain knowledge of living with aphasia. The results demonstrate that participatory design methods might result in much more than just being a step in the design process. In this specific case, it turns out to be a tool to engage, involve, and empower people with communication disabilities to interact and communicate. The paper argues that participatory design is a way for designers to gain insights into what people with aphasia really want and, consequently, might also be a key to redesigning rehabilitation for people with communication disabilities.",
keywords = "aphasia, Participatory Design, Virtual Learning Environments, Workshop ",
author = "Ulla Konnerup",
year = "2017",
month = feb,
day = "1",
doi = "10.3233/978-1-61499-740-5-148",
language = "English",
isbn = "978-1-61499-739-9 ",
series = "Studies in Health Technology and Informatics",
publisher = "IOS Press",
pages = "148--157",
editor = "Kanstrup, {Anne Marie} and Ann Bygholm and Pernille Bertelsen and Christian N{\o}hr",
booktitle = "Participatory Design & Health Information Technology",
address = "Netherlands",
}