Research literature on participatory design in relation to people with communicative and cognitive disabilities often focuses on the challenges of communication among the participants. This paper presents a case study involving people suffering from communication disabilities after a brain injury (aphasia) early in a design process of an avatar-mediated virtual learning environment for rehabilitation. The example demonstrates how providing time and space and supporting the communication with well-suited tools and artefact opens for firth-hand domain knowledge of living with aphasia. The results demonstrate that participatory design methods might result in much more than just being a step in the design process. In this specific case, it turns out to be a tool to engage, involve, and empower people with communication disabilities to interact and communicate. The paper argues, that participatory design is a way for designers to gain insights into what people with aphasia really want and, consequently, might also be a key to redesign rehabilitation for people with communication disabilities.
|Titel||Participatory Design & Health Information Technology|
|Redaktører||Anne Marie Kanstrup, Ann Bygholm, Pernille Bertelsen, Christian Nøhr|
|Publikationsdato||1 feb. 2017|
|Status||Udgivet - 1 feb. 2017|
|Navn||Studies in Health Technology and Informatics|
Konnerup, U. (2017). Engaging People with Aphasia in Design of Rehabilitation Through Participatory Design: A Way to Learn what They Really Want. I A. M. Kanstrup, A. Bygholm, P. Bertelsen, & C. Nøhr (red.), Participatory Design & Health Information Technology (s. 148-157). IOS Press. Studies in Health Technology and Informatics, Bind. 233 https://doi.org/10.3233/978-1-61499-740-5-148