Escapist Motives for On-line Gaming and Strengthening of Weak Ties

Frantisek Sudzina, Liana Razmerita

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Abstract

Due to advances of technology including faster and ubiquitously ac-cessible Internet connection, on-line gaming have grown tremendously in the last couple of years. The aim of this paper is to investigate whether escapist mo-tives for playing games are linked to strengthening of weak ties through on-line gaming. The research investigates Facebook and other on-line games separate-ly. A surprising result is that while most of the investigated escapist motives are positively correlated with strengthening of weak ties, the mundane breaking motive is negatively correlated with strengthening of weak ties.
OriginalsprogEngelsk
TitelItAIS 2012
Antal sider10
UdgivelsesstedRome, Italy
Publikationsdato2012
ISBN (Trykt)978-88-6685-085-4
StatusUdgivet - 2012
Udgivet eksterntJa

Bibliografisk note

Paper kan ses på AUL biblioteket - Fuglesangs allé: Research 2012 / Paper is available in print at AULibrary - Fuglesangs allé: Research 2012

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