Projekter pr. år
Abstract
An important aspect of a Virtual Reality (VR) training application is animation, as animations can be used to present behavior and intent, and make the virtual space feel more alive and immersive. In existing VR applications and in the literature, several animation authoring solutions exist that enable users to create animations directly in VR. These solutions, however, typically aim to recreate the animation tools found in traditional 3D animation software, which are complex and known for their steep learning curves. For an industrial subject matter expert creating a virtual training space, an immersive animation tool should require little to no time to learn while still enabling users to solve common animation tasks such as simple 3D object animation. Few such tools exist, and little research has been done on animation authoring in an industrial VR context. In this paper, we present a mixed methods user study with seven participants including industrial subject matter experts. The participants were asked to complete three animation tasks using an immersive animation authoring tool developed for this study, followed by post-task questionnaires and a semi-structured expert interview. Thematic analysis of the interview and observation data, supported by the subjective measurements, revealed that industrial end users without animation experience found the animation tool both intuitive and easy to learn. The analysis also gave insights into the major challenges faced by non-animators when using the tool as well as possible solutions.
Originalsprog | Engelsk |
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Titel | Proceedings - 2022 14th International Conference on Signal Processing Systems, ICSPS 2022 |
Antal sider | 9 |
Forlag | IEEE (Institute of Electrical and Electronics Engineers) |
Publikationsdato | 2022 |
Sider | 809-817 |
ISBN (Trykt) | 979-8-3503-3632-0 |
ISBN (Elektronisk) | 979-8-3503-3631-3 |
DOI | |
Status | Udgivet - 2022 |
Begivenhed | 14th International Conference on Signal Processing Systems, ICSPS 2022 - Virtual, Online, Kina Varighed: 18 nov. 2022 → 20 nov. 2022 |
Konference
Konference | 14th International Conference on Signal Processing Systems, ICSPS 2022 |
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Land/Område | Kina |
By | Virtual, Online |
Periode | 18/11/2022 → 20/11/2022 |
Bibliografisk note
Publisher Copyright:© 2022 IEEE.
Fingeraftryk
Dyk ned i forskningsemnerne om 'Evaluating Immersive Animation Authoring in an Industrial VR Training Context'. Sammen danner de et unikt fingeraftryk.Projekter
- 1 Afsluttet
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AAIVR: Animation Authoring for Industrial VR Applications: Integrating Deep Learning and Motion Paths
Gaarsdal, J. (PI (principal investigator)), Madsen, C. B. (Supervisor) & Wolff, S. (Supervisor)
01/02/2021 → 31/01/2024
Projekter: Projekt › Forskning
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Evaluating Immersive Animation Authoring in an Industrial VR Training Context
Gaarsdal, J. (Oplægsholder)
26 nov. 2022Aktivitet: Foredrag og mundtlige bidrag › Konferenceoplæg
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2022 5th International Conference on Virtual Reality Technology
Gaarsdal, J. (Deltager)
25 nov. 2022 → 27 nov. 2022Aktivitet: Deltagelse i faglig begivenhed › Organisering af eller deltagelse i konference
Publikation
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Animation Authoring for Industrial VR Applications: Integrating Deep Learning and Motion Paths
Gaarsdal, J., 2024, Aalborg University Open Publishing. 180 s.Publikation: Ph.d.-afhandling
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A Comparative Analysis of Multi-Object Animation with Motion Paths in Virtual Reality
Risom, T. K., Attrup, J. R., Jacobsen, R. V., Larsen, S. A. & Gaarsdal, J., 26 aug. 2023, Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings. Abdelnour Nocera, J., Kristín Lárusdóttir, M., Petrie, H., Piccinno, A. & Winckler, M. (red.). Springer, Bind 14145. s. 363-367 5 s. (Lecture Notes in Computer Science (LNCS), Bind 14145).Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceartikel i proceeding › Forskning › peer review
Åben adgangFil3 Downloads (Pure) -
Immersive Animation Authoring in Industrial VR Applications
Gaarsdal, J., 15 dec. 2022, 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE (Institute of Electrical and Electronics Engineers), s. 935-937 3 s. (IEEE International Symposium on Mixed and Augmented Reality Adjunct).Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceabstrakt i proceeding › Forskning › peer review