Evoking gesture in interactive art

Ann Morrison, Peta Mitchell, Stephen Viller

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

4 Citationer (Scopus)

Abstract

In this paper, we describe an interactive artwork that uses large body gestures as its primary interactive mode. The artist intends the work to provoke active reflection in the audience by way of gesture and content. The technology is not the focus, rather the aim is to provoke memory, to elicit feelings of connective human experiences in a required-to-participate audience. We find the work provokes a diverse and contradictory set of responses. The methods used to understand this include qualitative methods common to evaluating interactive art works, as well as in-depth discussions with the artist herself. This paper is relevant to the Human--Centered Computing track because in all stages of the design of the work--as well as the evaluation--the focus is on the human aspect; the computing is designed to enable all-too-human responses.
OriginalsprogEngelsk
TitelHCC '08 Proceedings of the 3rd ACM international workshop on Human-centered computing
Antal sider8
UdgivelsesstedNew York, NY, USA
ForlagAssociation for Computing Machinery
Publikationsdato2008
Sider11-18
ISBN (Trykt)978-1-60558-320-4
DOI
StatusUdgivet - 2008
Udgivet eksterntJa

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