Evolving Balancing Controllers for Biped Characters in Games

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Abstract

This paper compares two approaches to physics based, balancing systems, for 3D biped characters that can react to dynamic environments. The first approach, based on the concept of proprioception, use a neuro-controller to define the position and orientation of the joints involved in the motion. The second approach
use a self-adaptive Proportional Derivative (PD) controller along with a neural network. Both neural networks were trained using a Genetic Algorithm (GA). The study showed that both approaches were capable of achieving balance and the GA proved to work well as a search strategy for both the neuro-controller and the PD-controller. The results also showed that the neuro-controller performed better but the PD-controller was more flexible and capable to recover under external disturbances such as wind drag and momentary collisions with objects.
OriginalsprogEngelsk
TitelAdvances in Computational Intelligence : 15th International Work-Conference on Artificial Neural Networks, IWANN 2019, Gran Canaria, Spain, June 12-14, 2019, Proceedings, Part II
RedaktørerIgnacio Rojas, Gonzalo Joya, Andreu Catala
Antal sider12
ForlagSpringer
Publikationsdatojun. 2019
Sider869-880
ISBN (Trykt)978-3-030-20517-1
ISBN (Elektronisk)978-3-030-20518-8
DOI
StatusUdgivet - jun. 2019
BegivenhedInternational Work-Conference on Artificial Neural Networks - , Spanien
Varighed: 12 jun. 201914 jun. 2019
Konferencens nummer: 15

Konference

KonferenceInternational Work-Conference on Artificial Neural Networks
Nummer15
Land/OmrådeSpanien
Periode12/06/201914/06/2019
NavnLecture Notes in Computer Science
Vol/bind11507
ISSN0302-9743

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