Evolving Playful and Creative Activities When School Children Develop Game-based Designs

Eva Brooks, Jeanette Sjöberg

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

6 Citationer (Scopus)

Abstract

The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) have been introduced in schools. In this paper we investigate an innovative approach to game-based learning, namely to use game design activities as motivators for developing chil-dren’s creative and social skills as well as other kinds of learning scenarios, e.g. computational. It is based on two cases, where game design activities by means of a narrative approach were applied in both analogue and digital form. The unit of analysis is game design activities. Hence, game design ac-tivities with the participating children (3rd graders, 9-10 years of age), crea-tive materials and technologies, and children’s actions as well as interac-tions are analyzed. The research questions posed in this study are: (1) What activities develop when school children design games in two cases, as an analogue activity, and as an activity including technology?; and (2) How do the learning environment, including the artefacts, employed mediate these activities? The outcomes of the study indicate that the game design work-shop session which included both creative material and technology unfold-ed more combinational activities, which indicate that the inclusion of tech-nology facilitated a more critical design decision making. However, the game design workshop session including only creative material exhibited a more thorough knowledge about what the material could do and what the children themselves could do with the material, which seemed to result in more playful interactions between the children.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings
RedaktørerAnthony Lewis Brooks, Eva Brooks, Cristina Sylla
Antal sider11
UdgivelsesstedCham
ForlagSpringer
Publikationsdato2019
Sider485-495
ISBN (Trykt)978-3-030-06133-3
ISBN (Elektronisk)978-3-030-06134-0
DOI
StatusUdgivet - 2019
BegivenhedDLI 2018 - 3rd EAI International Conference on Design, Learning & Innovation - Braga, Portugal
Varighed: 24 sep. 201826 sep. 2018
http://designlearninginnovation.org/

Konference

KonferenceDLI 2018 - 3rd EAI International Conference on Design, Learning & Innovation
Land/OmrådePortugal
ByBraga
Periode24/09/201826/09/2018
Internetadresse
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Vol/bind265
ISSN1867-8211

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